User Reviews

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Our Users Say

Platform Votes Score
Linux 20 3.3
Macintosh Awaiting 5 votes...
Windows 44 3.9
Combined User Score 64 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
LinuxJust Adventure (Aug 17, 2005)
I know that I usually break my reviews up into different categories and analyze each one, giving it its own grade. But not for Darwinia. It is just too tightly integrated. It is a total gaming experience which is fun, fresh and completely addicting. You will be too caught up in the conquest to care much about the artwork. So how do I grade this game? Well, it has new ideas which have not been done before. They nailed the user interface and playability. It's addicting. They made it for PC, MAC and Linux. And they are Independent Developers. Sounds like a solid “A” to me.
MacintoshJust Adventure (Aug 17, 2005)
I know that I usually break my reviews up into different categories and analyze each one, giving it its own grade. But not for Darwinia. It is just too tightly integrated. It is a total gaming experience which is fun, fresh and completely addicting. You will be too caught up in the conquest to care much about the artwork. So how do I grade this game? Well, it has new ideas which have not been done before. They nailed the user interface and playability. It's addicting. They made it for PC, MAC and Linux. And they are Independent Developers. Sounds like a solid “A” to me.
WindowsJust Adventure (Aug 17, 2005)
I know that I usually break my reviews up into different categories and analyze each one, giving it its own grade. But not for Darwinia. It is just too tightly integrated. It is a total gaming experience which is fun, fresh and completely addicting. You will be too caught up in the conquest to care much about the artwork. So how do I grade this game? Well, it has new ideas which have not been done before. They nailed the user interface and playability. It's addicting. They made it for PC, MAC and Linux. And they are Independent Developers. Sounds like a solid “A” to me.
WindowsEntertainmentopia (Nov 14, 2005)
Darwinia has sleeper hit written all over it with a fun, innovative way of approaching a pick up and play video game. The title lends it self well to both 20 minute play sessions as well as much longer in an attempt to save all the little green Darwinians. While some may take one look at the screenshots and shun the game off as a PlayStation reject from 1996, Darwinia is nothing of the sort. It’s oozing with style, pumping out a great soundtrack, and, most importantly, the game is incredibly fun and addicting. Give the game a chance, and you’ll see that there’s more to gaming than coordinating your left flank attack or calling in that air raid.
MacintoshAppleLinks.Com (Apr 21, 2005)
Don't let Darwinia's simplistic-looking graphics fool you. This is a subtle, complicated strategy game; one with a structure that you can pick up in minutes, but with a depth of play that will surprise you. Yes, you have to blast the bejeezus out of the buggies, but where to start? Which is the enemy you have to take out first, and what's the best way to get there? Old school graphics combined with a modern rendering engine. Old school gameplay combined with sophisticated level design. Recommended.
WindowsGame Freaks 365 (2005)
I cannot end this review without having talked about the beginning of the game. Every time you start up Darwinia you are greeted by an awesome intro. There are a number of very different things you will see, a raycaster, a matrix-style intro and more. Lots of funny nerdy humor that is what the whole game is in a way. I do not mean that in a bad way at all and Darwinia is also much more than that: an awesome experience and a really fresh game with gameplay never seen before that still fits together. I hope this will give other independent game developers an impression how they can make a difference without a big budget behind them. This is what games should be like.
WindowsJustPressPlay (Jul 07, 2006)
Overall this is a game that everyone should buy. Granted it’s short(probably 8-10 hours worth of game play), but it’s so unique andwonderfully eccentric that it will be a wonderful addition to anyone’scollection. It’s a game that you can actually feel like you are playingand are getting involved because, well, you’re responsible foreverything. From organizing the squads to arming the Darwinians for warto creating new life. It’s a game that will keep you entranced untilthe last moment.
WindowsDeeko (Aug 26, 2005)
In the end, I walked away from the world of Darwinia with a hunger that hasn't been satiated. This isn't due to the fact that the game is lacking; far from it actually. I simply wanted more! It's not often I enjoy a game to a degree where I don't ever want it to end, but such was the case with Darwinia. I played and I played, but once I was done, I felt that I needed more. The fantastic gameplay, the amusing plot elements, the incredible AI, the wonderful mixture of gameplay elements, the exciting soundtrack... this was surely a fresh new game and one that I can say easily stands above all others as finally bringing something new to the table.
WindowsGaming Target (May 11, 2007)
There's so much to recommend about this game, it's hard to know where to start. Its graphics are unconventional and don't play the max polycount/photorealism game, but they're truly beautiful. The play is very RTS, but the addition of the Darwinian souls in need of protection adds an exciting play mechanic and makes for a stronger connection between the player and the world. The electronic soundtrack by Trash 80 and Dma-Sc is nothing short of brilliant in its evocation of the retro feel of a world built in 8 bits.
91 PC Gaming (Sep 03, 2005)
Darwinia is wonderfully beyond description. It is a strategy game and a puzzle game in equal parts, with a dash of Black & White added in. It has everything good a computer game should have: immersive environments, a simple control scheme yet complex gameplay, and a strangely addictive quality.
LinuxLinux Format (Aug, 2005)
Fun, friendly, original, and wholly Linux-compatible. This is the most innovative release we’ve seen in years.
WindowsComputer Gaming World (CGW) (Dec, 2005)
These nitpicks don’t keep Darwinia from being great for the 10 or so hours that it lasts. If anything, it reminds us that ridiculous production values and high-powered rigs aren’t always necessary to make a game that’s just plain fun.
WindowsFactornews (Jun 22, 2006)
Après avoir passé de nombreuses heures dans Darwinia, je peux vous dire qu'on n'en ressort pas indemne ! Ce jeu est un véritable bijou, qui m'a réellement scotché devant mon écran des heures durant. Darwinia est donc une petite bombe, un OVNI vidéoludique, qui plaira non seulement aux amateurs de RTS, mais aussi aux joueurs qui veulent redécouvrir pourquoi ils jouent: pour le fun, pour se retrouver face à un jeu original, et pas pour rejouer aux mêmes clones chaque année!
WindowsGame Tunnel (Jun 17, 2005)
It's immersive and yet lets you exit at any time without losing progress, which makes it great for hardcore and casual players alike. It's moddable, it's beautiful, it's intuitive. Darwinia is a masterpiece of gaming and a tribute to how innovative indie game developers can be. Yes, there are problems, but they are minor and don't interfere with the game enough to merit notice.
90 (Mar 04, 2005)
Darwinia is certainly a game which I had both been following closely, yet in terms of gameplay, knew very little about. Upon first play it blew me away, and I was instantly hooked on it's simple basic gameplay, but kept playing due to just how much fun it is. It's a game every PC gamer should own, no matter what genre interests you; the masterpiece from the independent developer will be one to remember in the era of many mediocre mainstream games from the big publishers.
WindowsESC Magazine (Aug 03, 2005)
There is a lot to like about this game, because it has new features, great depth, and a classic look-and-feel. Introversion's first title, Uplink, was a well-received game, noted for innovation. This one, by all accounts, is better. Consider it an homage to the arcade games of yesteryear, and definitely try it out.
WindowsGameZone (Jul 26, 2005)
Many people always gripe and complain about the lack of unique and innovative games. Yet when one does arrive, people laud it as the next best but no one seems to purchase it so it fails in retail and is soon gone forever. This has happened time and time again, and when the developers see this they are afraid to make anything out of the ordinary, due to poor sales which will cause them not to have a job. Well one developer by the name of Introversion Software was not afraid and they have released one of the most unique games I have played in a while entitled Darwinia.
90 (UK) (Mar 07, 2005)
The theory goes like this. If we're looking at computer games, when videogame manufacture was first democratised by the appearance of home computers no one had any idea what they were doing so they were forced to invent by necessity. Ideas were thrown together just to see what operated well, or even operated at all. These times I'll describe vaguely as "pre-genre".
Windows1UP (Sep 26, 2005)
You've probably never heard of Darwinia. In fact, you probably aren't even reading this review, which means this putative real time strategy game might end up being one of those sadly overlooked gems that never found an audience. You can imagine that soon it'll be gently swaying back and forth in a rocking chair on a porch, Sacrifice on one side and Majesty on the other, wistfully recalling how its time had passed, or perhaps never even arrived.
WindowsFOK!games (Mar 18, 2005)
Darwinia is een prachtspel. Ondanks enkele kleine minpuntjes, zoals enkele bugs en het gebrek aan muziek, is dit eigenlijk een must-have voor elke gamer die wel eens last heeft gehad van een virus. Het voelt dan gewoonweg heerlijk om alle virussen van je scherm af te knallen. De game is zeker niet perfect, maar de fun die verpakt zit in het spel overtreft die van de meeste zeer bekende topgames. Toch is deze game niet voor iedereen. Door het wat technische thema is het spel pas echt leuk als je wel iets van computers af weet. Bovendien zweeft het spel een beetje tussen genres in. Dit is in principe niks negatiefs, maar het spel is hierdoor misschien niet de beste keus voor de echte strategie-fanaat, en ook niet voor de liefhebber van een goede RPG, ook al zit er van beide genres wel iets in het spel verpakt. Als je dus nog niet zeker weet of dit iets voor jou is, kan ik je aanraden om een keer de demo te downloaden van de officiële site.
WindowsIGN (Mar 25, 2005)
Remember the days when games were really games? They made you feel good. They made you feel like you were playing. Maybe it's the old school style. Maybe it's the elegant simplicity. Maybe it's just the little green men, but Introversion's newest game Darwinia made me feel good this whole week. The art style is awesome, the action is addictive, the strategy is fun, and the presentation and feel you get from playing it is undeniably charming and different than anything we get nowadays. This game is about being a game and having a good time. I love Darwinia. Honestly, it's not without problems, but it's been pretty easy for me to scoot past them simply because I was too busy enjoying myself.
WindowsArmchair Empire, The (Aug 19, 2005)
Something that tends to cheapen an original title is to compare it to other games in the genre. Think of the way Grand Theft Auto is invoked in a press release every time a new action game is in the works. “It’s like GTA but wa-a-a-y cooler!” can only be used a finite number of times before the phrase simply indicates sloppy knock-off. However, I find it impossible to talk about Darwinia without at least mentioning Lemmings and the classic sci-fi movie Tron.
86 (Mar 02, 2005)
Act of War? Empire Earth 2? Verstaubt alles auf meinem Schreibtisch! Wieso? Weil ich Darwinia spiele - exzessiv, versunken, für Stunden. Es verlangt sowohl Reaktionsschnelligkeit als auch die Ruhe der Übersicht, es vereint intensive Action mit kluger Taktik und begründet damit fast ein neues Genre: Arcade-Strategie. Und das Verblüffende ist: Es wirkt zunächst so spartanisch, so einfach, so durchschaubar. Aber Mausfinger, Timing und Köpfchen müssen im harmonischen Terzett spielen, damit der Virus am Ende an Raum verliert. Darwinia ist auf charmante Weise nostalgisch, aber auch avantgardistisch: Es setzt auf Retro-Charme und weist mit seiner intuitiven Steuerung gleichzeitig in die Zukunft. Dem kleinen Team von Introversion ist ein ganz großer Wurf gelungen, der so manches Mammutprojekt in den Schatten stellt. Warum gibt es eigentlich noch keinen deutschen Publisher? Weil Mainstream vor Qualität geht? Mit dieser Perle könnte man sein Portfolio nur schmücken.
WindowsGameguru Mania (Jul 17, 2005)
Darwinia is certainly one of the most interesting titles I've seen released this year. Of course, there are certain things in the game that could have been done better, but what this game really brings back from past is pure gameplay. Overall, it's a game every gamer should try/own, no matter what genre interests you!
WindowsPlay Magazine (2005)
Darwinia merges its brilliantly minimal and subtly sophisticated visual form with massive pulsating and reverberating electronic sound and surprisingly accessible gameplay. Despite minor technical flaws, this is one of the most original and alluring games to appear in some time. The addition of the alternate icon-based control scheme was an excellent decision--especially given the recent partnership with Valve (Half-Life 2). Yes, after months of pushing and promoting with all of their limited independent might, Introversion will finally share their title with a larger audience through Valve's Steam gaming service ( on December 14th. How much will it cost to experience one of the year's most unique titles? $20 bucks. Go for it.
85 (Nov 17, 2005)
Développé par Introversion Software, Darwinia est un véritable bijou, un ovni dans le monde du jeu vidéo. La touche graphique lui confère une ambiance résolument rétro, faisant penser au film Tron. L'univers est ultra-cohérent, et on se retrouve rapidement emballé dans un scénario passionnant au sein d'un parc virtuel de recherche sur l'intelligence artificielle infesté par des virus.
WindowsGameSpot (Aug 25, 2005)
Darwinia is a brilliant and addictive experience that's unlike anything you've played before.
WindowsGameplay (Benelux) (Sep, 2005)
Introversion bewijst opnieuw dat je ook zonder megabudgetten en hyperrealistische graphics een leuk en verslavend pc-spel kan maken.
WindowsHooked Gamers (Feb 12, 2006)
Darwinia is a very interesting game with a fresh new concept and new gameplay mechanics for the Strategy genre. It finds inspiration from many other great games, mainly Tron and Uplink, but it also takes some things from games like Command & Conquer and Warcraft III. While it relies heavily on micromanagement, there's a lot of group control while moving the Darwinians. Unfortunately, many parts feel unpolished and I'm still wondering why are Darwinians so important for AI research if they are so stupid they can hardly move in a straight line.
WindowsBordersdown (Nov, 2005)
Darwinia is certainly unique in its visual styling, managing to mix a number of what might appear to be incompatible genres, set in a wonderfully realised game world to form a challenging and different game-play experience. Despite the fact some may find the concept of mouse gestures a little irritating at first, and the path-finding somewhat of a pain, those that persevere will be rewarded with some solid interactive entertainment.
80 (Sep 08, 2006)
Après une longue route au travers des méandres du net et de la grande distribution, Darwinia arrive enfin chez nous et quelle heureuse surprise. Déjà intéressant dans sa toute première version, la titre a considérablement bien évolué pour devenir une nouvelle référence que l'on pourrait appeler le STR light. Souffrant juste de problèmes de pathfinding et d'un manque de rythme au bout d'un certain temps, le soft surprend au gré des parties, étonne devant son parti pris et arrive facilement à convaincre devant tant d'inventivité. Plus qu'un trip électroluminescent, Darwinia est un jeu, un vrai jeu, et un très bon jeu.
WindowsGameCell UK (2005)
Darwinia took me around 25 hours to complete, not too bad for a modern game. I'm sure they could have easily put in more maps if they had wanted, but to be honest it would have stretched the concept a little thin – the game managed to pull out enough tricks in the 25 hours to keep it interesting, but it did come a little close to feeling like a grind at times though. I guess that feeling comes from the fact that there are certain things in the game that could have been done better, and a large part of the game play was borrowed from Sensible Software's Cannon Fodder (there's a nod to that in one of the numerous loading sequences). It is a unique game though, and certainly worth downloading the demo to see whether it can cast its spell on you.
WindowsCheat Code Central (2005)
You can purchase Darwinia online. I would heartily recommend getting your hands on this game so you can wrap your brains around it.
MacintoshInside Mac Games (IMG) (Mar 31, 2005)
Darwinia deserves a place among this year's more noteworthy releases, but also screams for a sequel to please both fans and those put off by its current faults. It's a lot like version 1.0 of an exceptional program which early adopters are all too happy to embrace while savvy consumers wait for the kinks to be resolved. It's hard to decide whether it's worth rooting for Introversion to come up with a catchy new campaign and refined gesturing system (and more intelligent navigation by units) or accept the game for what it is and let them move to the next concept. Either way, the results are likely to have strong appeal for those wanting something a bit different from the ordinary.
80 (Apr 05, 2005)
It's a rare game that brings a smile to your face as you watch the opening credits. For nearly any gamer Darwinia inevitably will, with either its Spectrum style loading sequence or beautiful Matrix homage. This is a geeky game and this opening moment perfectly defines what Darwinia is all about: a game that's heavily steeped in PC tradition. Yet, at the same time it's trying to do something completely new, unfettered from any sort of genre restraints. So, just what the hell is going on?
MacintoshGames4Mac (2005)
Mir hat Darwinia weniger gut gefallen. Das mag daran liegen, dass mich die Optik nicht an "gute alte Zeit" erinnern kann, ganz einfach aus dem Grunde, dass ich sie nicht erlebt habe. Es kann aber auch einfacher an der Performance auf meinem iMac liegen. Wer Spiele im Retro-Look mag und sich von fehlenden Sounds nicht abschrecken lässt, der sollte Darwinia auf jeden Fall ausprobieren. Denn wie immer kann ich bei Shareware-Spielen nur sagen: Probieren geht über studieren!
WindowsNetjak (Dec 14, 2005)
Personally, I found Darwinia to be a great game and, despite its brevity, very fulfilling, which is a rare thing in games these days. Regardless, it isn’t difficult to realize that Darwinia is not a game that will appeal to everybody. However, if you are jaded from too many of the same old RTS games or even if you just want to play an innovative game for a change, then Darwinia is definitely one you should look into and with a demo readily available, there really isn’t a good reason to not give it a try.
WindowsPC Action (Jan 24, 2006)
Aber hallo! Darwinia betritt Neuland im Sektor Echtzeit-Strategie. Fühlt sich an wie Tron und macht irgendwie süchtig. Dass aber so bei der Wegfindung geschlampt wurde, ist eine herbe Enttäuschung des ansonsten interessanten Spiels. Dafür faszinieren sowohl der Grafikstil als auch die gesamte Atmosphäre. Truppen raushauen, mit Raketen auf Viren ballern, schnell das Tor einnehmen - für Spannung ist gesorgt. Eine ordentliche Portion Action steckt ebenfalls mit drin - aber eben auch einige Fehler.
WindowsGame Informer Magazine (Jul, 2006)
After being hailed at the Independent Games Festival as one of the best indie projects in years, Darwinia is now seeing a retail release. The RTS/puzzle combo of Darwinia’s gameplay is an interesting hook, and provides some cool challenges. However, it also gets bogged down regularly by overly long levels, imprecise controls, and horrendous pathing. This may not be a revolution in gaming, but a fresh premise and interesting gameplay for $30, even with some flaws packed in, isn’t a bad deal in my book.
WindowsPC Games (Germany) (Jan 23, 2006)
Ist es ein Dreieck, eine Bildschirmstörung oder sind die Augen trübe? Nein, es ist Darwinia. Wir sind sicher, dieses kleine Spielchen werden Sie entweder hassen oder lieben. Wer sich auf die Cyberspace-Atmosphäre eingelassen hat, vermutet, hinter jedem virtuellen Dreieck Altvater Tron zu treffen. Deftige Aufgaben und immer schwerer zu handhabende Gegner halten einen erst mal bei Laune. Die verebbt aber recht schnell im Daten-Nirwana, wenn sich herausstellt, dass es mit der künstlichen Intelligenz der eigenen Einheiten mehr als schlecht bestellt ist. Zudem wirft Darwinia den Spieler regelrecht ins kalte Wasser und von einer spannenden Story fehlt jede Spur - trotzdem hatten wir etliche Stunden Spaß in dieser abgedrehten Welt.
WindowsGameStar (Germany) (Jun, 2005)
(v1.2) So sollte es sein: Nachdem wir im letzten Heft zahlreiche Bedienungsmängel in Darwinia festgestellt haben, kontert Entwickler Introversion mit dem ersten Patch für das Action-Strategiespiel. Beispielsweise verweisen nun kleine Pfeile am Bildschirmrand auf selektierte Einheiten, die sich nicht in Sichtweite befinden. Außerdem vereinfacht das Update die Auswahl von Programmen. Die Entwickler merzen auch die nervigen Wegfindungsprobleme aus, wodurch sich Squads und Darwinianer nicht mehr an Radarschüsseln verhaken. Das belohnen wir mit einer Aufwertung bei der Bedienung. Zu guter Letzt wurden die Hardware-Anforderungen in großen Schlachten stark gesenkt und kleinere Absturzursachen behoben.
WindowsGame Chronicles (Sep 08, 2005)
Innovation isn’t always a good thing, but Introversion has a good handle on the kind of product they want to make. Darwinia is immersive, with a quality mix between unique game play and off-the-wall graphics. This title isn’t particularly successful, but I wouldn’t be surprised to see some of the elements that Introversion has brought to the table appear in future RTS titles. I wouldn’t call this perfect, or even necessarily a step in the right direction for RTS games, but it is unique and worth a look, though not a very long one. You can download a playable demo and check it out for yourself.
WindowsGamezine (Oct 14, 2006)
Au final je dois avouer que Darwinia est le genre de surprise que j'aimerais voir plus souvent dans une année, réussissant à se créer une atmosphère propre, et se permettant le luxe d'innover dans le genre très confiné du STR tout en demeurant très accessible, le titre ne pêche que par quelques erreurs de jeunesse et surtout par une chute exponentielle de l'intérêt au fur et à mesure de la progression. Reste que vous pouvez toujours vous frotter à la démo pour vous faire votre propre idée.
WindowsGameStar (Germany) (May, 2005)
Der sympathische Retro-Stil steht Darwinia gut, trotzdem steckt unter dem Nostalgie-Mantel keine Rückkehr zu alten Tagen, sondern ein Experiment mit neuen Ideen. Nicht alle taugen: Die Zeichensprache und die umständlichen Menüs haben keinen erkennbaren Vorteil, das indirekte Steuern der eher doofen Darwinianer wird zur Fleißarbeit. Schnickschnack, dafür zieht das Spiel! Die Actionjagd auf Viren fließt angenehm entspannt, trotzdem gibt's genug Grübelmomente und immer wieder Herausforderungen. Darwinia ist keine heimliche Revolution, aber ein charmanter, eigenwilliger Genremix.
WindowsDigital Entertainment News (den) (Oct 27, 2006)
Without all of these issues, Darwinia would have been an interesting and perhaps even successful experiment in game design, as this is one of those unusual titles that actually tries to do something completely new, and one that definitely shoots for the “games as art” category. The words “unique” and “original” seem like they must be a staple of a review of the game, and the title’s creators deserve credit for bringing us something unlike anything else on the market. Unfortunately, in this case, “unique” and “original” doesn’t necessarily mean “fun”.
WindowsGame Revolution (Jun 28, 2006)
It didn’t always take two hundred people to make one lousy game. For instance, Apple co-founder Steve Wozniak made the seminal Breakout in four days. Four. Days. We’re talking about one of the most identifiable video games ever conceived, built by one guy in the amount of time it takes most people to do their taxes. Give the dude a few more hours and a bong and I bet he would have churned out Arkanoid.
WindowsPC Powerplay (May, 2005)
Darwinia wäre gerne: ein innovatives Strategiespiel im Retro-Look, das dem x-ten Schleich-Shooter die Stirn bietet. Darwinia ist: ein äußerst durchschnittliches Spiel mit gewöhnungsbedürftiger Grafik.