What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Datastorm (Amiga)

Genre
Perspective
Theme
...
MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.
Not an American user?

Description

The Defender gameplay was the basis for this shoot 'em up, with a horizontally-scrolling landscape which eventually loops back on itself. Your basic task is to pick up each of the 8 pods in turn, and carry them through a portal elsewhere in the level, before going back for another one.

There are power-ups available, representing an auto-fire (Surely one of the earliest software implementations of this), extra simultaneous lasers, missiles to home in on the Landers as they attack, a level-skip, and a Super Shield.

As standard in Defender games, Lander craft are also there to pick up the pods, and these must be stopped before reaching the top of the screen, as both the Lander and Pod become fearsome enemies if they do. If you shoot the Lander, the pod drops back to the ground, for you to retrieve. Unusually, you don't have to wait for the Lander to attack before picking up a pod.

You must shoot all enemies to progress to the next level, at which point you get a bonus for the number of remaining pods. Every four levels the pods are replenished, which means that losing them on the first of each set of 4 levels (1,5,9,13 etc.) reduces your next four bonuses. If you don't save at least one pod on each level, your will have to face tougher enemies, and without your shield being replenished.

Screenshots

Datastorm Amiga Datascores
Datastorm Amiga Game over
Datastorm Amiga Enemies
Datastorm Amiga Power-ups

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

Power Play Sep, 1989 71 out of 100 71

Forums

There are currently no topics for this game.


Trivia

There is no trivia on file for this game.


Related Web Sites

Martin Smith (63159) added Datastorm (Amiga) on May 28, 2004