User Reviews

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Platform Votes Score
GameCube Awaiting 5 votes...
PlayStation 2 7 3.6
Xbox Awaiting 5 votes...
Combined User Score 7 3.6

Critic Reviews

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PlayStation 2GamersMark (Sep 23, 2001)
All in all, dont dismiss this game as another Tony Hawk ripoff. Theres a clear advantage to using someone elses ideas mixed with your own: you can correct any mistakes another game has. Where Tony Hawk has generic sound, DM2s sound is awesome. Where TH has plain and boring stages, DM2s stages kick ass. But mostly, the trick modifier adds layers of depth to the game.

No game is without problems and DM2 is no exception. Control is awesome but sometimes(rarely) its kind of glitchy. Also, sometimes you’ll land a trick thats obviously a crash. These are minor complaints compared to how great this game is, so dont let it sway you. If you enjoyed TH, youll love this game.
GameCubeGaming Target (Jan 11, 2002)
It is two-o'clock in the morning right now. You might be asking yourself why on earth I am writing a video game review at this ungodly hour. The answer to that one is simple: I've spent every other waking hour actually playing Dave Mirra Freestyle BMX 2 on my Gamecube. Honestly, Mirra 2 has kept me up late every night since it came into my possession in one of those obsessive "I'll just play one more run, then I'll go to bed." Inevitably hours pass and I'm still playing and still dreading that I'll be tired at work tomorrow but Dave Mirra Freestyle BMX 2 is just that much fun.
XboxGame Informer Magazine (Dec, 2001)
It's tough to distinguish between this and the PlayStation 2 version I reviewed, and that’s…okay. Mirra 2 is a sweet game, no matter which controller you're holding in your hands. Of course, I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. It's good enough; it's smart enough; and – doggone it – freestyle fans will like it.
PlayStation 2PSX Extreme (Sep 15, 2001)
In the end, Dave Mirra Freestyle BMX 2 is indeed one hella' sweet extreme sports game. Z-Axis has done a fine job at creating the first BMX title on the PS2. Dave Mirra 2 only lacks one trait, and that's future online gameplay, but it makes up for it with the overwhelming amount of gameplay modes such as ten VS games, a huge career mode, create-a-park, and create-a-biker mode. On top of that, the 8 enormous stages create an almost never-ending atmosphere of extreme sports. The soundtrack, the visuals, the gameplay in general make Dave Mirra 2 stand out among many extreme sports titles, and can truly raise its head in honor right next to SSX. Extreme sports fans, get Dave Mirra Freestyle BMX 2, you'll love this game and the way it plays so fluidly, almost as if you were watching a televised event.
GameCubeChrist Centered Game Reviews (Jun 01, 2005)
From a Christian perspective, this game does have language. They bleep it out for the most part, but it still is offensive. They also have music by Black Sabbath in it, as well as Godsmack. These two choices offend me, but, what can I do? The game play is good, and you can always turn off the music.
GameCubeNintendoWorldReport (Feb 28, 2002)
With all the high profile games that made it in time for the GameCube launch, it’s no wonder that Dave Mirra 2 was overlooked by many gamers. However, sitting on the shelves these past couple of months hasn’t hurt the game a bit. It’s definitely worth your time and money. If you’re a Tony Hawk fan, you’ll need to invest a little more effort to get used to the differences in control, but if you do this, you’ll likely find a better game for your trouble.
XboxConsoles Plus (Mar, 2002)
Bien qu'il soit vraiment agréable, cette conversion ne propose finalement que trop peu d'innovations pour devenir une véritable référence.
PlayStation 2Gamezilla (Sep 27, 2001)
I hate jumping puzzles. I can’t stand those little games inside the game that require you to perform some inane feat of button mashing to continue. They frustrate me. For a long time, I’ve been looking for a game with a high difficulty, one that I could really enjoy mastering, without being hindered by the requisite annoyance of poor design. First, I must say this much. BMX 2 can be very frustrating. Some of the Hardcore and Insane challenges are truly insanely difficult to pull off and require lots of practice, but once you complete them, the rewards are more than worth it. Unusual for a sports title, and difficult to master, Dave Mirra’s Freestyle BMX 2 is well worth the purchase and a real challenge for anyone tired of games that are either far too easy or far too difficult.
GameCubeGame Informer Magazine (Feb, 2002)
The one thing holding this version back is the fact that Tony 3 showed up first, and is superior to Mirra in almost every way. Still, anyone with a taste for action sports will love getting sick with this game.
PlayStation 2Gaming Target (Sep 06, 2001)
While there are inherent problems with the graphics engine, the most important part, the gameplay, is sound and well done. The deep gameplay, length of play, and the gigantic parks make an addictive game that will test your frustration limit at times, with tough objectives and the occasionally annoying camera. Still it’s a great holdover until Tony Hawk 3, and another solid game on PS2 from the boys at Acclaim.
GameCubeGameZone (Dec 18, 2001)
Dave Mirra Freestyle BMX 2 is one of the best games of the year on any system. There are a lot of great games out there, so you may be wondering whether or not that statement holds water. Well, let me tell you -- I've played around 20 games have for the GameCube, some of which aren't even due out until next year. Of those 20 games, which include Pikmin, Rogue Leader, Luigi's Mansion, Wave Race: Blue Storm, Super Smash Bros. and Star Fox Adventures: Dinosaur Planet -- Dave Mirra 2 is my third favorite. Sales figures show that most gamers are buying three games with their new consoles this Christmas. I assume that most of you already have your first two titles picked out, so make your third game Dave Mirra 2. Make it your first if you can. Christmas won't be here for almost a week, so you still have time to tell Santa what you want. If it's too late though, then rent the game as soon as you can. You'll have a biking-good time!
XboxGaming Target (Mar 15, 2002)
The thing that stands out most in my mind, however, is quite simply the fun-factor. I played this game for hours on end without feeling bored or too frustrated, as though each level is harder than the previous, it widens your trick-arsenal and increases your skill as you go.
GameCubeGameSpy (Dec 27, 2001)
If you've already picked up Dave Mirra 2 on another platform, there's little reason to check out the Cube version. While the Xbox and GameCube both sport two extra parks, all three iterations of the game are otherwise almost identical. If you're not burned out on extreme sports yet, and haven't played Mirra on any other platform, then this is a entertaining, and very playable BMX stunt game. Huge parks to crash through, a wide array of famous riders and tricks, and familiar Tony Hawk-style gameplay all add up to a solid offering from Acclaim.
GameCubeGamezilla (Jan 02, 2002)
This game style may seem like a hit or miss possibility with most gamers. Expecting the latter, I was pleasantly surprised to find it extremely engaging and challenging. The control system for pulling off tricks was intuitive and was picked up quickly but some of the challenges were frustrating. Overall, Dave Mirra Freestyle BMX 2 is a solid improvement from the last version and bound to keep most gamers interested for some time.
PlayStation 2Adrenaline Vault, The (AVault) (Dec 15, 2001)
Dave Mirra Freestyle BMX 2 features a host of minor improvements over the previous release, and one very major renovation in the graphics department. The end result is a game that looks infinitely better than its ancestors, but plays pretty much the same. For BMX riding, this is still the pinnacle series to follow, but you’ll still find yourself wishing for a bit more realism in the tricks and a lot more realism in the grind mechanics. These minor flaws aside, Dave Mirra Freestyle BMX 2 is a very solid game with hours of entertainment in the default package and a great level editor to extend that even further. Add in a huge batch of multiplayer modes and you’re set to play for a long, long time. While we can only hope that the third installment will tighten down the physics and mechanics, this sequel gives us more than enough reason to actually hope for a third release.
PlayStation 2IGN (Sep 04, 2001)
Dave Mirra Freestyle BMX 2 has problems, but just like the first one, there is something in it that just hooks me into playing it until the night turns into day. The game feels solid and responsive, the controls are relatively tight and the bikes are fast, unlike in the previous games. Z-Axis took a lot of effort to break free of the problems in the first game, such as overly magnetized railings, slow riding, bad framerates, and small levels. In almost every aspect, this game stands way above its former iterations -- especially in the design and scope of the levels. And while there are some truly monumental bails in this game, it's too bad the SIK system is still a little frazzled when it comes to shuttering slowdowns and framerate drops.
PlayStation 2GamePro (US) (Aug 30, 2001)
The sequel to Acclaim's disappointing BMX rider is actually a refreshing surprise it puts back thec miracle into the Miracle Boy's reputation by being a top-notch freestyling cyclist for the PS2. New to Mirra 2 is a whole new set of crazy stunts called modifiers. While the controls are reminiscent of the first Dave Mirraa bit sluggish and sometimes unresponsivec the ability to execute this glut of aerial acrobatics is joyfully finger numbing.
GameCubeThunderbolt Games (Feb 20, 2003)
In Dave Mirra 2, you choose a BMX star from a group of 14 and lead them through levels in order to become one of the best BMX riders in history. Along the way, your earn respect points from other riders by completing objectives that you use to get better bikes. With the bikes, you can complete even more outrageous objectives, span huge gaps, do more complex tricks and unlock new areas.
GameCubeIGN (Nov 20, 2001)
Acclaim's big GameCube launch title is Dave Mirra Freestyle BMX 2. Featuring vast levels and an extremely flexible trick system, the ambitious second iteration of the Mirra series improves on some of its past faults but still lacks the spit and polish needed to make it truly great.
XboxGameSpy (Jul 03, 2000)
Although Dave Mirra Freestyle BMX 2 isn't any sort of earth shakingly impressive title for the Xbox's launch, it's a solid, trick based BMX game. Good control, mixed with decent graphics, and a wide variety of truly huge and impressive courses should satisfy any player in search of an extreme sporting fix. If you're looking for an alternative, or accompaniment to Tony Hawk Pro Skater 2x, Mirra 2 is just the thing.
GameCube64 Power / big.N / N Games (Jan, 2002)
Wenn man schon nicht viel fürs Auge bekommt, gibt es wenigstens einiges auf die Ohren. Wie es sich für ein Extremsport-Spiel gehört, braucht man einen ordentlichen Soundtrack. Und den kann Dave Mirra Freestyle BMX 2 mit Leuten wie Ozzy Osborne, The Cult. Sum 41 und Rage Against The Machine durchaus bieten. Auch die Soundeffekte kommen gut rüber Das Zwitschern der Vögel oder das Hupen der Autos sorgen für die passende Atmosphäre. Dave Mirra Freestyle BMX 2 kommt zwar nicht an Tony Hawk heran, sorgt aber dank der weitläufigen Umgebungen und der zahlreichen Tricks für stundenlange Unterhaltung.
GameCube64 Power / big.N / N Games (Apr, 2002)
(PAL version)
Einen gewaltigen Minuspunkt bekommt die Grafik. Hier und da tauchen Pop-Ups und grafische Patzer auf, die nicht hätten sein müssen. Die Kameraführung ist auch nicht immer die beste, sie versperrt dir des Öfteren die Sicht, so dass dein Fahrer deswegen eine Bruchlandung hinlegt Und an eins solltest du dich direkt gewöhnen: Das Spiel ist recht langsam. Verlange also keine spektakulären Geschwindigkeiten von deinem Biker, denn die bekommt er ganz bestimmt nicht hin. Auf dem klasse Soundtrack lassen sich dafür Interpreten wie Ozzy Osborne, Sum 41 und Rage Against The Machine hören. Richtig viel Spaß macht der Multiplayer-Modus. bei dem du gegen einen Freund 13 Games absolvieren musst - unter anderem, wer am längsten grindet oder den besten Trick hinlegt. Nimmt man also die beschriebenen Mängel in Kauf. sorgt Dave Mirra mit seinen weitläufigen Leveln, dem Multiplayer-Modus und der Vielzahl an Tricks für stundenlange Unterhaltung.
78 (Apr 18, 2002)
Dave Mirra 2ist ein ausgezeichnetes "Gute-Laune-Spiel". Viele Moves, Aufgaben, belebte Level und eine angenehme Lernkurve verleihen der stark überarbeiteten Präsentation das nötige Leben. Allerdings ist Acclaim's Extremsport-Spiel auch in der zweiten Generation wieder einen Schritt von der Spitze des Genres entfernt und so besteht keine wirkliche Sucht-Gefahr.
78 (May 13, 2002)
Dave Mirra 2 ist ein ausgezeichnetes "Gute-Laune-Spiel". Viele Moves, Aufgaben, belebte Level und eine angenehme Lernkurve verleihen der überarbeiteten Präsentation das nötige Leben. Allerdings ist Acclaim's Extremsport-Spiel auch in der zweiten Generation wieder einen Schritt von der Spitze des Genres entfernt und so besteht keine wirkliche Sucht-Gefahr.
PlayStation (Nov 21, 2001)
Trendsportler, die mit Brettern unter den Füßen nichts anfangen können und motorisierte Gefährte grundsätzlich verachten, haben wohl schon sehnlichst auf eine trickreiche BMX-Sim gewartet. Doch während sich Hobbyradler trotz einfacher Steuerung spätestens an den Hardcore-Aufgaben in Dave Mirra 2 die Zähne ausbeißen, vermissen Profis ein realistisches Handling und eine vernünftige Kollisionsabfrage. Dass Acclaims virtuelle BMX-Hatz dennoch jede Menge Spaß macht, liegt vor allem an den riesigen Locations, wo sich nahezu jedes Objekt für einen von zahlreichen Tricks missbrauchen lässt, und am motivierenden Spielverlauf mit all seinen Herausforderungen und versteckten Extras. Wer nicht länger auf Mat Hoffmans PS2-Debüt warten will, über ein paar technische Mankos hinwegsehen kann und über ein strapazierfähiges Nervenkostüm verfügt, sollte sich Dave Mirra 2 aber auf keinen Fall entgehen lassen.
GameCubeDeaf Gamers (2002)
If anything could be said against Dave Mirra 2 it's just that as a game it lacks that indefinable quality that makes a good game great. Maybe it's because it doesn't attempt to add flair to it's solid formula. In my opinion it's better than Matt Hoffman's Pro BMX in that it handles better and the tricks don't seem so over the top. If extreme titles are your thing, you'll be be happy with this title. It doesn't go out of it's way to appeal like some other titles in the genre but it doesn't really need to. Dave Mirra freestyle BMX 2 is a worthy addition to the genre.
XboxGame Revolution (Feb 16, 2002)
Dave Mirra 2 is very deep for an Xtreme game. The level sizes, moves list, and challenges are extremely expansive. If you decide to give this one a try, be prepared to spend a lot of time with it. It's a pretty fun ride.
PlayStation (Nov 11, 2001)
In summary, it could be said that while Dave Mirra 2 is an enjoyable game, it's still not perfect. Compared to the original Dave Mirra this sequel is a letdown, if only due to the heightened expectations for the game. Despite both the positive and negative aspects of having levels several times larger then in the original game this sequel just doesn't have that polished feel that it should have after a lengthy development period. The poor camera angles become quite annoying, especially when they cause you to crash in a level with seconds remaining to complete a task. If you love BMX riding, extreme sports, or were a fan of the original game then Dave Mirra Freestyle BMX 2 may still keep you happy. If you have any doubts you may want to rent it first. I was hoping for a lot from this title, but was left wanting something better.
XboxGameSpot (Nov 13, 2001)
Dave Mirra Freestyle BMX 2 does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness. If you're looking for some BMX action, you could certainly do worse, but Acclaim and Z-Axis could certainly do better.
PlayStation 2Gamezone (Germany) (Oct 02, 2001)
Dieser Teil der Mirra-Reihe ist doch mal ganz ordentlich. Mit einer akzeptablen Grafik, großen und abwechslungsreichen Areas, vielen originalen Fahrern und einer sehr guten Steuerung. Die Grafik läuft zudem sehr flüssig, zwar gibts hier und da einige Pop-Ups, aber diese stören nicht wirklich. Es macht richtig Spaß, die detailvollen Gegenden zu erkunden, hier wird einige Abwechslung geboten. Hat man das Trick-System dann mal richtig raus, gewinnt der Freestyle-Fun richtig an Klasse. Bei den ist sehr sinnvoll, diese so lange wie möglich zu halten und zu kombinieren. So erhält man mehr Punkte und schafft es, in der vorgegebenen Zeit als Gewinner zu landen. Passend ist auch die Hintergrundmusik, es werden Mischungen aus Rap und Rock geboten.
PlayStation (Nov 07, 2001)
Dave Mirra Freestyle BMX 2 on paikoin hauska peli, jonka parhaimpia ominaisuuksa ovat uskomaton musiikki, laajat kentät ja temput, kunnioituksen kerääminen pisteiden muodossa ja tyylikkäät pyöräilijät. Se tarjoaa hauskoja hetkiä, mutta on kokonaisuutena lopulta hampaiden kiristystä aiheutttava peli. Pyöräilijän kontrollointi, grafiikkaongelmat ja ärsyttävät tehtävät eivät jaksa nostaa peliä suosta, jonne se äskenmainittujen seikkojen johdosta valitettavasti uppoaa. Keskinkertaisuuden kasvavaan kerhoon on jälleen saatu yksi valitettava uhri, joka jatkaa Acclaimin jo ennalta ryvettynyttä mainetta uljaasti.
XboxGamezilla (Jan 04, 2002)
Boasting a whopping 1,500 tricks to perform, Dave Mirra Freestyle BMX 2 pushes the mark on trick quantity. However, the amount of glitches and quirks that occurred became too much of a frustration. The immense levels provided variety and personality to each location but, once again, you still need to control your rider as he moves from section to section, performing tricks along the way. Controls outside of executing tricks were frustrating and views were at times dizzying. With its strong point on quantity, Dave Mirra’s Freestyle BMX 2 fails on the quality of rider control and in distinct graphics.
PlayStation (Sep 11, 2001)
Premier volet de Dave Mirra sur PS2, ce titre propose un contenu à la hauteur, même si les approximations sont toujours aussi nombreuses. Faute de concurrence immédiate, le titre d'Acclaim devrait facilement trouver son public sur la machine de Sony. Un sursit temporaire pour Dave Mirra, qui pourra peut-être profiter de cette longueur d'avance pour parvenir à s'imposer quelques mois dans la catégorie BMX/sport extrême en attendant de voir ce que proposera Activision dans la même catégorie.
PlayStation 2GameSpot (Sep 05, 2001)
Dave Mirra Freestyle BMX 2 does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness. If you're looking for some BMX action, you could certainly do worse, but Acclaim and Z-Axis could certainly do better.
GameCubeGamePro (US) (Dec 21, 2001)
The standard trick setup using all of the buttons is straightforward, but consistently pulling off wheelies and manuals can be a chore the analog stick is too loose. Still, you can perform the tons of available air tricks without a hitch. Plus there’s a surplus of multiplayer games that can keep you and a friend busy for hours. Freestyle BMX 2 is a good, solid biking game but rent it first to make sure it’s the right BMX game for you.
GameCubeGameSpot (Nov 21, 2001)
Dave Mirra Freestyle BMX 2 does not suffer from any single huge, crippling flaw; rather, a handful of smaller problems plague the game and keep it from achieving BMX greatness. If you're looking for some BMX action, you could certainly do worse, but Acclaim and Z-Axis could certainly do better.
65 (Mar 06, 2002)
Mais ne soyons pas trop exigeants. Dave Mirra Freestyle BMX 2 n'est peut-être pas le jeu à se procurer en priorité sur la nouvelle console du père Billou, mais il reste tout de même un bon produit qui comblera les attentes des amateurs de la discipline avec son bon mode multijoueur et son éditeur de parks.
65 (May 14, 2002)
Si l'arrivée de Dave Mirra sur Gamecube ne rime pas forcément avec originalité, elle permettra tout de même aux amateurs de BMX, prêts à accepter son orientation arcade et ne possédant pas la version PS2, de découvrir un titre plutôt sympathique.
XboxTeamXbox (Jan 03, 2002)
Mirra BMX 2 is plagued by many flaws in the control system and in collision detection. Graphically the game gets the job done, and the many modes make the game worth checking out. But the few flaws it does have renders the main mode of play virtually useless. You’ll have a tough time unlocking new tracks and you’ll frustrate yourself to the point of throwing the controller out of a window. It still is a great game for multiplayer, and worth at least a rent to all the BMX fans out there.
GameCubeOfficiel Nintendo Magazine (May, 2002)
Avec des niveaux énormes et des figures en quantité, Dave Mirra 2 aurait pu ramasser la mise. Mais le gameplay et la réalisation sont trop imparfaits.
GameCubeEntertainmentopia (Nov 18, 2001)
While Dave Mirra 2 triumphs over the clearly genetic and generic Mat Hoffman, it certainly doesn’t bring the extreme sports genre any new life or stabilization. The genre looks to be getting full and worn, and with the recent announcement of Tony Hawk 4, there may not be very much left to introduce into the mix. Clearly a rental title, and hopefully revised for a killer third game release, Dave Mirra Freestyle BMX 2 is still the best BMX game around, but that isn't saying too much.
XboxThe Next Level (May 10, 2002)
These problems are what make the potential of Dave Mirra 2 just out of reach. The creative, mission-based ProQuest mode, huge levels, custom soundtrack feature, and remarkably deep level editor all seem superfluous once the game's flaws get in the way. Had Z-Axis allocated enough time into alleviating the problems herein, Dave Mirra Freestyle BMX 2 could have been a serious contender for the extreme sports crown. Until that time comes, Tony Hawk will still be sitting pretty.