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We enjoyed this game's creativity and originality. The graphics are amazing, especially for the NES. The backgrounds on the street and of Blob are well detailed. We also enjoyed the game's concept of needing a buddy to complete the game.
A Boy and His Blob is every bit as strange as it sounds. The gameplay is very unusual, with elements of arcade adventuring and puzzle-solving thrown together in a highly original way. The way the problems are presented is neat, requiring you to use your blob to the best of his transforming abilities. Some situations are quite tricky, and require plenty of lateral thinking to see them through, but they’re never so tough that you give up completely – just try out a few beans and see what comes up! As well as being great fun to play, A Boy and His Blob looks and sounds brilliant. The graphics are tremendous, with superb sprite animation and stunning backdrops, and there are a variety of excellent tunes and effects adding a great atmosphere to the game. Put them together with the amazingly addictive gameplay and you’ve got a game that’ll keep you playing for ages.
Much like there's always room for Jell-O, there's always room for gelatin-based videogame sidekicks, especially those that combine the exploration and problem-solving spirit of a point and click adventure game with the run-and-jump action of a side-scroller. "A Boy and His Blob", brought to you by David Crane of Pitfall fame, does just that.
The game is a blast to play, but sometimes a bit frustrating. Every jellybean has a use, even if it isn't obvious. If you don't mind using your head (and a little trial and error), pick up this game. You won't regret it.
Trotz all der Kritikpunkten kann man sagen, dass mit A Boy And His Blob ein innovatives und knackiges Action-Adventure geboten wird, bei dem auch fortgeschrittene Spieler gefordert werden.
Fazit: Witzige Idee, nett animierter Blob, ansonsten mittelmäßige Grafik und Spielspaß. Nur für überzeugte Anhänger des Action-Adventure-Genres.
A Boy and His Blob might have been a very innovative title when it was first released, but games have come a long way since 1989 and with the release of a brilliant remake of the game on the Wii console, you can't help but notice how dated the gameplay of this NES original feels by comparison. Sure there's still some fun to be had, but much like the reaction the game received when it was first released, the game is probably even more likely to get mixed reactions from Wii owners who end up taking a chance on this Virtual Console release. If you're a long-time fan of this game or you just couldn't get enough of the Wii remake, you'll most likely get a kick out of this classic NES release. But for everyone else, you'd be better suited to approach this one with caution as it can be a bit tedious for those who aren't prepared for exactly what the game has to offer.
Das Spielprinzip hat seine Tücken: Zum einen ist das Modul nicht sonderlich umfangreich; zum anderen gibt es weder Continue- noch Paßwortkomfort. Immer wieder dieselben Puzzles zu lösen, macht auf Dauer nicht viel Spaß. Trotz dieser Schwäche ein originelles Modul, das mit seiner friedlich-netten Spielidee vor allem für jüngere Videospielfans geeignet ist.
A unique game that has several good points such as a variety of power-up options offered by different colored jelly beans, There's not a lot to the game play, however, so this unique feature never realizes its full potential. Strictly average.
A Boy and his Blob is not a particularly well designed game, or very fun, but if nothing else, it's original. You probably won't enjoy this game too much, but it's worth playing around with a bit. It has a few interesting ideas, and if you go into it intending to experience it, rather than actually play it, you may find something of value in it. Unfortunately, it's just not a lot of fun to actually play.
But while the idea behind A Boy and His Blob was certainly unique, even praiseworthy, the execution of the concept didn't exactly make for a very fun game. Control is loose and often hard to handle. The game world is vast and often empty, with tons of similar-looking screens that give you a good chance of getting turned around and lost. The total number of jellybeans you're given is low for some of the blob's most critical transformations, meaning you may be forced to start the entire game over again if you run out of certain ones. And, to top it all off, the whole experience is really, really short. Players who know the right steps to take can clear the entire adventure, start to finish, in under 10 minutes.
A Boy and His Blob is one of those games I’d imagine would have benefited from a massive Nintendo Power strategy guide back in the days before GameFAQS. Otherwise, you as a five-to-twelve-year-old would have one lost weekend on your hands. David Crane and his cronies at Absolute Games have created a real noodle-scratcher: on one hand, conceptually interesting, but poorly executed. A Boy and His Blob (as if blobs can ever be owned by any one person, please and no thank you, blobs are by themselves, for themselves, and one day they will rise up agai-) is a sad misconception, and from what I hear, was remade into the game it should have been on the Wii. The sad part is, more people bought the confounding NES version!