Days of Thunder Screenshots

User Screenshots

Atari ST version

Title screen 1
Title screen 2
Options screen
Pre-game graphic
Starting to qualify
Running down the straight
Into the wall
Too slow so far
You can do as many laps as you like - press Q to take your current fastest
On the inside of row 2 in qualifying
'Dale Earnlots'. Who could that be a joke on?
When it's under a yellow flag you mustn't overtake
Whoops, could've done with Cruise control
View from the back of the car
Cockpit view
Back straight camera view
One of the TV-style views
Another one. Of them.
The main in-pack racing action
Preparing for a start

Commodore 64 version

Loading screen
Title screen
"Well here they go for the qualifying lap!"
Running the qualifying lap
Your starting the race in the last position.
And, they're off!
Pit stop
This is the ending if you don't crash but lose the race.
Race results
This is the ending if you lose the race because you crashed.

DOS version

Title screen
Intro - The cars speeding round the track
In the pits
Your in-car view
In-car cam - Cole Trickle
Racing down the Daytona 500 speedway
Coming into the pits
Another track in Atlanta
Car Wrecked
Title Screen (EGA)
Title Screen (CGA)
Main Menu (CGA)
The Pit Stop (EGA)
The Pit Stop (CGA)
Racing (EGA)
Driving (CGA)
Driver's View (EGA)
Driver's View (CGA)
Back View (EGA)
Back View (CGA)

Game Boy version

Pre race options
Practice how fast you can change the tires
Tyre wear indicator
Damage indicator
Stay on the track
Qualifying positions
Starting off the real racing
Other cars can get smashed up
Different colored cars
There gaining on you
Youve crashed
Final positions

NES version

Title Screen 1
Intro animation
Title Screen 3
Arriving at Daytona Beach
Showing Daytona's circuit
Daytona Qualifying race
Daytona's Starting grid
Daytona Racing
Pit Stop view
Lifting your car
Not so good...
Race results (what a loser!)
Arriving at Atlanta
Showing Atlanta's circuit
Atlanta qualifying race

ZX Spectrum version

Load screen by Mr Pixels
The game is either controlled by a Kempston joystick or a keyboard. Whether the player answers Yes of No the next screen is the credits, there is no key redefinition option
The Credits screen
The game starts with the Daytona race. Here is the driver pulling up at the garage / pit stop
before the race there's a picture/map of the track. The small white dot on the lower straight is the players car alone on the grid
The start of the qualifying lap
Pits ahead - though the exit ramp is not obvious. They're not needed anyway as the car's in tip-top condition as shown by the lower right schematic
There's been some contact with the track wall and the offside tyres have turned blue to indicate this. When there is contact the game makes a brief hissing sound.
More contact and now all tyres show pink on the schematic
After pink the tyre's colour changes to red, then yellow and finally white. After that any further contact results in a crash with the car spinning along the track
Having qualified the player then enters the race. Is Daytona the 'World Centre of Racing'? Here there are many cars on the starting grid and the players position is indicated by a blinking spot.
Daytona race starts, there's no indication its a 12 lap race until the very beginning
The race is underway. The player must change gear. If the stick is pressed forward then the gear changes up, if its pulled back then the gear changes down. The gear graphic is in the lower left corner
This is what the payer sees after a crash. There's the spinning car graphic followed by this
The race is followed, naturally enough, by the race results which scroll upwards. This is then followed by the Series Cup race results which scrolls through the totals so far
There's no repeat of Daytona, the game moves on to the next track which is Phoenix
Lining up for the Phoenix International race. Its a 14 lap race round an oval track, how hard can that be....