Solomon's Key for the NES was released in Japan on this day in 1986.
Chuck is here with his daughter, trying to earn some cash by competing in Terror Is Reality show.
Chuck participating in Terror Is Reality show.
Use restrooms to save your game progress.
There is no voice acting during the in-game dialogues.
Keep your head clear and don't yield to any temptations if you want to live through this hell.
There are a lot of survivors you simply cannot rescue, so better get used to it.
And this is how Mr. Greene plays the guitar.
While carrying your daughter you are quite limited to moves you can perform.
You have to give your daughter a shot of Zombrex drug ever 24 hours to keep her from becoming a walking dead.
Use locker at the safe house to get your original outfit back.
Saving survivors will bring you a lot of experience points, and you'll find them all at the safe house afterwards.
You've been set up for this outbreak, and there is high tension in the air around you filled with doubts and what ifs.
Game consists of cases that occur at given time and place... all which can be skipped.
As in original game, you are stranded for 72 hours until the rescue arrives.
You can check your time which will bring up the messages of main and side quests.
Map of Fortune City.
Use workbenches to combine weapons and make them more deadly.
Act quickly when grabbed by a zombie or you'll lose more than just one health point.
Self made weapons will bring you experience points much faster.
Most of weapons have special attack which can be slower but brings even more experience points and can be deadly.
Don't forget to carry some food or drink with you to replenish your health.
You can do various things with objects and any object can be used as a weapon of some sort, even a big teddy bear.
Use firecrackers to attract zombies and clear your way for escape.
You can try various clothes at stores... nobody will mind.
Be sure there isn't anyone around you when you're trying new clothes as you won't be able to move for a few seconds, but they will.
When wielding firearms, aim for the head for maximum efficiency.
Throw a cash register at zombies to knock them down and also find a couple hundred dollars for grabs.
Any similarity with Davy Crockett is purely coincidental.
Sometimes entering small areas is safer than staying in the open as they won't climb over something to reach you.
You can throw plates at them... if you don't use first-person perspective, auto-aiming option kicks in.
By leveling up you collect combo cards which lets you combine various weapons.
Chuck will become stronger and faster as you continue to level up.
You can check the status of everyone you met, fought or even killed... this doesn't apply to constantly re-spawning zombie hordes.
Loading screens will constantly provide you with same tips over and over as it doesn't seem to be too many of them.
Some weapons carry many bullets so you won't have to release the firing button.
Mayhem in the casino.
You can catch the queen bees and kill them to force any nearby zombie to self-destruct.
Certain moves, like jump kick, will become as you reach necessary level.
Chuck Greene, the hero of the game, lost his wife to zombies and has an infected daughter
Now he has to participate in a zombie chainsawing motocross contest to buy Zombrex, the drug to keep his daughter from transforming
TK, an arrogant narcissist, hosts the contest, called "Terror is Reality"
As expected, a zombie outbreak occurs right after the show
Don't forget: Simple rules to follow in case of a zombie outbreak
The safe house is sort of the headquarters of the game, where Katey rests and Stacey controls what is going on
Sullivan is the leader inside the safe house and, obviously, he will keep an eye on you
This game takes place mostly in casinos,...
Various transportation possibilities: the cute one,...
the fast one...
and the cool one
Escorting survivors to the safe house is an important part of the game, and it's the main way to gain experience points
Another way is to kill the many psychopaths that have surfaced during the outbreak
If the other ways to gain experience points are boring you can always start killing zombies like crazy, something Chuck is an specialist on
Common elements you'll find in this game: quick-time events and playboy ads
Reading magazines improves Chuck's skills
Combining weapons is one of the most advertised features of the game. This is done in the maintenance rooms. Here a "goblin" head combinable with a battery for electrical improvement
The flagship combined weapon: The Paddlesaw!
You can take toys back to the safe house and gift them to Katey (it also gives experience points)
Food is critical as it restores health. Here Chuck eating a lobster
Finding zombrex for Katey is of paramount importance, as she needs a dose every 24 hours not to turn
Some people will take advantage of the outbreak to loot shops and they don't like to be interrupted
The map of the Fortune City gambling resort (it actually has various levels)
Chuck can take a look at the time and missions he has to accomplish, however, surrounding enemies will still move while he does so
The Gun Store, probably the most useful store of the whole game, I'm not telling where it is
You can obtain money competing in Terror Is Reality on the Internet
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