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87
AmigaST/Amiga Format
Galdregon's Domain is similar to the infamous Dungeon Master, but is set aside from the rest by its great graphics and atmospheric sound. You'll be wandering the territory for ages. And with a Galdregon II promised, you just know what you'll be doing every night for the next decade. It's a great game and well worth the challenge. You'll be hearing a lot more about Galdregon's Domain from now on.
70
AmigaACE (Advanced Computer Entertainment)
Galdregon's Domain doesn't really make full use of the Amiga's potential. The graphics are OK, if a little limited, but the possibility for sound effects has been severely missed, relying on standard sampled grunts, groans and clunks.
70
AmigaZzap!
I’ve been waiting for this with baited breath ever since I first heard about it last year. Is it as good as I expected? Erm... no, not really. I was hoping for something with interactive graphics, nifty icons and brilliant first person perspective 3D. OK, so it hasn’t got those, but it has got some substantial gameplay: a huge game map, plenty of characters and lots of magic. It’s pretty hard to get into, though, so I reckon it’s been designed to appeal more to specialised RPG freaks than your average arcade player. If you’ve got an A500 and you just can’t wait for your own version of Dungeon Master, don’t rush out and buy this straight away. Keep calm, take a deep breath and try it first.
65
Atari STComputer and Video Games (CVG)
This adventure with 3D graphics looked as though it could be the next Dungeon Master when it was first released in 1989. However, it wasn't to be, and while the pictures are nice, the plot and gameplay are contrived and none too exciting. Galdregon's Domain isn't a terrible purchase at this price, but there are better budget adventures around. Try the Zork games or Bard's Tale instead
64
Commodore 64Computer and Video Games (CVG)
Similar in style to Dungeon Master, this poor effort at taking that crown is audio-visually okay, but is so slow and boring that even the most ardent of role-players will give up at the first hurdle. Any C64 owner wanting a bit of RPG action would do better to look at Mirrorsoft's Bloodwych instead - it's a heck of a lot more entertaining.
63
AmigaCU Amiga
Normally I like this kind of game, but I could not help getting really bored after about thirty minutes of play. There just is not enough variation in the game to make it lasting, which I remember is exactly the same problem with Dungeon Master. Maybe the next one will be fun. Let us hope so.
60
Atari STAtari ST User
Strongest point is the graphics which are colorful, detailed and eye-catchingly drawn. Game play is a bit of a letdown - you spend a great deal of time tramping around a large landscape with not much in the way of incident except randomly generated creature fights.
49
Atari STPower Play
Spielerisch bietet das Programm nichts Neues. Man erfragt bei den Einwohnern Hinweise, rennt umher und killt Monster. Die Dungeons und Landschaften sind sehr hübsch gezeichnet. Leider sind die Gegner nicht animiert. Störend wirken sich auch die streckenweise langen Ladezeiten aus. Wer stirbt, darf nicht sofort einen alten Spielstand laden, sondern muß das Programm neu booten. Das ist eine mehr als unangenehme Prozedur, da das Programm mit einem derart knackigen Kopierschutz ausgestattet ist, daß zum Laden manchmal mehrere Versuche notwendig sind.
| Platform |
Votes |
Score |
| Amiga |
3 |
3.7 |
| Atari ST |
3 |
4.2 |
| Commodore 64 |
3 |
4.0 |
| DOS |
4 |
3.5 |
| Combined MobyScore |
13 |
3.8 |
User Reviews
There are no reviews for this game.