That said, there's 75% of the game that's all-out action, and with the summer slump of PSP titles, that 75% goes a long, long way. DJ's gunplay and blade-chopping is fast and furious -- a little repetitive, but if you take chances in charging in rather than locking on and retreating, you'll be in for a good damned fight. Also, as much as we were annoyed by the problems of the platforming, there are some decent puzzle challenges and tasks to play through. This is a fierce game of combat, and whatever ticked me off about how the platforming portions worked, I was glad that cool techniques like the scythe hop and helicopter spin were in there to make these sequences fun when things were going my way. Death Jr. on PSP isn't a killer, but with its frenetic action and mix of weapons, it does draw blood.