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Deathmatch Maker

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Description

As the developer suggests, Deathmatch Maker is "the first Quake level editor authorized by id Software". What made it special among the editors of the time was its drag-and-drop interface. Unlike the standard approach of building rooms step-by-step, out of scratch, DMM offers the would-be mapper a collection of basic templates and 3D shapes. Once the basis is formed, texturing, entity placing and lighting is also done through a simple, user-friendly interface. A real-time 3D window lets the user to explore his creation without compiling the in-progress map and launching the game.

The package also contains a dozen of third-party editing utilities, as well as the Virtus' Episode, a brand new set of connected levels spanning over two episodes and featuring a different boss.

Screenshots

Deathmatch Maker Windows ve2m2: Backalleys.
Deathmatch Maker Windows ve1m5: Station Omega.
Deathmatch Maker Windows vfinal: Final Confrontation [with a brand-new, custom-coded boss].
Deathmatch Maker Windows ve1m3: Max Security Prison.

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User Reviews

A gem indeed. Windows erc (441)

The Press Says

Computer Gaming World (CGW) Windows Sep, 1997 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Reset Windows Feb, 1998 4 out of 10 40

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Contributed to by erc (441)