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Description

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Screenshots

Decision in the Desert PC Booter The main game screen
Decision in the Desert Atari 8-bit There's a few game options you can set
Decision in the Desert PC Booter Set up game options before beginning
Decision in the Desert Commodore 64 Loading screen

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Critic Reviews

Computer Gaming World (CGW) Apple II Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) PC Booter Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) Commodore 64 Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Zzap! Commodore 64 Dec, 1985 79 out of 100 79

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Trivia

Development

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.
Contributed to by PCGamer77 (3003) and Terok Nor (22694)