MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Decision in the Desert

MobyRank MobyScore
Apple II
...
4.5
Atari 8-bit
...
4.5
Commodore 64
...
4.5
Not an American user?

Description

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Screenshots

Decision in the Desert Atari 8-bit The general walks out for the briefing...
Decision in the Desert Atari 8-bit Title screen
Decision in the Desert Commodore 64 Set some game options before starting
Decision in the Desert PC Booter Set up game options before beginning

Part of the Following Groups

User Reviews

There are no reviews for this game.


The Press Says

Computer Gaming World (CGW) PC Booter Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) Commodore 64 Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Computer Gaming World (CGW) Apple II Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90

Forums

There are currently no topics for this game.


Trivia

Development

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.
Contributed to by PCGamer77 (3028) and Terok Nor (18320)