User review spotlight: Ultima IV: Quest of the Avatar (DOS)

The Deep

The Deep Amstrad CPC Loading screen

MISSING COVER

MobyRank MobyScore
ZX Spectrum
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Amiga
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Amstrad CPC
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Description

In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time.

Sometimes a helicopter drops crates which include useful extras like smart bombs, steering rockets or additional speed. The ship can also turn into a submarine to collect things under the water. Every screen has a different objective, e.g. collecting an orb, bombing an underwater station or destroying a powerful ship.

Screenshots

The Deep Commodore 64 Start of the game.
The Deep ZX Spectrum Loading screen.
The Deep Amiga A jellyfish with rockets. A completely normal day at sea.
The Deep Amstrad CPC The helicopter drops supplies.

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The Press Says

Power Play Amiga Mar, 1989 65 out of 100 65
Computer and Video Games (CVG) Amiga Feb, 1989 58 out of 100 58
Power Play Commodore 64 Apr, 1989 55 out of 100 55
The One Atari ST Jan, 1989 51 out of 100 51
The One Amiga Jan, 1989 50 out of 100 50
ASM (Aktueller Software Markt) Commodore 64 Apr, 1989 5.6 out of 12 47
The Games Machine (UK) ZX Spectrum May, 1989 41 out of 100 41
The Games Machine (UK) Amiga May, 1989 38 out of 100 38
The Games Machine (UK) Atari ST May, 1989 38 out of 100 38

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Contributed to by Patrick Bregger (115758) and りき Hideto (16023)