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Deer Hunter

MobyRank MobyScore
Macintosh
47
4.0
Windows
66
2.8
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Description

The first in a long-lasting series of hunting simulators, Deer Hunter puts the player in the role of a man (or woman) hunting the forest for deer. Players can choose between 3 different areas in the US: Arkansas, Colorado, and Indiana. Once arrived at the location, the game is a static first-person shooter experience. Players can turn left and right, but have no other choice of movement.

In order to find and attract deer, the player can use one of several items; including the Deer Call, Antlers and Binoculars. Once a deer is spotted, it is up to the player to shoot it and take it down. Three different weapons are available which are: the Rifle with scope (easiest difficulty), the Shotgun (medium difficulty), and the Bow (hardest difficulty).

After successfully killing a deer, its head will be transferred to the game's Trophy Room with statistics for size, area found, weapon used, etc.

Screenshots

Deer Hunter Windows snow... snow everythere....
Deer Hunter Windows next deer
Deer Hunter Windows ... and shot!
Deer Hunter Windows trophy room.

Alternate Titles

  • "猎鹿人" -- Chinese Title (Simplified)
  • "Chasseur de Daims" -- French title

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User Reviews

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The Press Says

Gaming Age Windows 1997 96 out of 100 96
Game Revolution Windows Jun 05, 1998 B+ 83
Gamezilla Windows 1997 68 out of 100 68
PC Jeux Windows Apr, 1998 68 out of 100 68
macHOME Macintosh 1997 3 Stars3 Stars3 Stars3 Stars3 Stars 60
GameSpot Windows Mar 09, 1998 5.5 out of 10 55
Computer Games Magazine Windows 1997 2 Stars2 Stars2 Stars2 Stars2 Stars 40
Macworld Macintosh Feb, 1999 2 Stars2 Stars2 Stars2 Stars2 Stars 40
MacNN Macintosh Jul 16, 1998 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars 30
AppleLinks.Com Macintosh Jan 22, 1999 1 Stars1 Stars1 Stars1 Stars1 Stars 20

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Trivia

Development

Originally called Deer Hunt, Deer Hunter was conceived by a Wal-Mart buyer, and was contracted to Sunstorm by WizardWorks. The game was expected to be a throw-away, bargain-bin type title. Surprisingly enough, the original concept of the game was simply an arcade-style shooting gallery in which the hunter couldn't even move around in a map view. However, by pushing for more realism and an added map view, the programmers managed to convince the company owner to allow a more simulation-oriented title, but were given no more time to do so, as the game needed to be released by the start of the deer hunting season.

The entire game was developed by three relatively inexperienced programmers. One was a college intern, for another it was his first project, and the lead only had one other game to his credit. A single part-time artist created all the art, assisted by a programmer, who also did all the voice-overs as well. The entire game was finished in about 11 weeks and for around $75,000.

Awards

  • GameStar (Germany)
    • Issue 12/1999 - #99 in the "100 Most Important PC Games of the Nineties" ranking

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Contributed to by James Boer (9) and Jeanne (75620)