DescriptionThe first in a long-lasting series of hunting simulators, Deer Hunter puts the player in the role of a man (or woman) hunting the forest for deer. Players can choose between 3 different areas in the US: Arkansas, Colorado, and Indiana. Once arrived at the location, the game is a static first-person shooter experience. Players can turn left and right, but have no other choice of movement.
In order to find and attract deer, the player can use one of several items; including the Deer Call, Antlers and Binoculars. Once a deer is spotted, it is up to the player to shoot it and take it down. Three different weapons are available which are: the Rifle with scope (easiest difficulty), the Shotgun (medium difficulty), and the Bow (hardest difficulty).
After successfully killing a deer, its head will be transferred to the game's Trophy Room with statistics for size, area found, weapon used, etc.
- "猎鹿人" -- Chinese Title (Simplified)
- "Chasseur de Daims" -- French title
Part of the Following Groups
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The Press Says
|Game Revolution||Windows||Jun 05, 1998||B+||83|
|Mac Gamer||Macintosh||1998||70 out of 100||70|
|Adrenaline Vault, The (AVault)||Windows||Apr 16, 1998||70|
|PC Jeux||Windows||Apr, 1998||68 out of 100||68|
|Mac Game Gate||Macintosh||1997||60|
|GameSpot||Windows||Mar 09, 1998||5.5 out of 10||55|
|Computer Gaming World (CGW)||Windows||Jul, 1998||50|
|Computer Games Magazine||Windows||1997||40|
|MacNN||Macintosh||Jul 16, 1998||30|
|AppleLinks.Com||Macintosh||Jan 22, 1999||20|
There are currently no topics for this game.
DevelopmentOriginally called Deer Hunt, Deer Hunter was conceived by a Wal-Mart buyer, and was contracted to Sunstorm by WizardWorks. The game was expected to be a throw-away, bargain-bin type title. Surprisingly enough, the original concept of the game was simply an arcade-style shooting gallery in which the hunter couldn't even move around in a map view. However, by pushing for more realism and an added map view, the programmers managed to convince the company owner to allow a more simulation-oriented title, but were given no more time to do so, as the game needed to be released by the start of the deer hunting season.
The entire game was developed by three relatively inexperienced programmers. One was a college intern, for another it was his first project, and the lead only had one other game to his credit. A single part-time artist created all the art, assisted by a programmer, who also did all the voice-overs as well. The entire game was finished in about 11 weeks and for around $75,000.
- GameStar (Germany)
- Issue 12/1999 - #99 in the "100 Most Important PC Games of the Nineties" ranking
Related Web Sites
- Deer Hunter's Three Month Development Cycle (A feature article about the game on the industry website, Gamasutra, written by one of Deer Hunter's programmers, James Boer. The article largely focuses on the business and production decisions made during the game's development (Jan 8th, 1999).)
- Gamespot's Guide to Deer Hunter (On online help manual of-sorts for Deer Hunter.)
- Planet Deer Hunter (The definite Deer Hunter source.)