DescriptionThis story game puts the player/reader in the shoes of an alienated young man living on his own in a dead-end job. He lives near his family and has a girlfriend but is deeply unable to express to them the emotional ties that bind him up from making good and healthy decisions in his own best interest. This is represented by the game presenting choose-your-own-adventure options to the player with healthy, reasonable options crossed out. Bad decisions of those presented options available may curtail the option of even less-harmful options further down the line.
The game calculates variables under the hood including whether the player is seeing a therapist or taking pharmaceutical treatment for his depression, and just how depressed the protagonist has become, their sum contributing to different scenarios presented to the player, different casual details present in shared scenarios, and ultimately one of five different endings.
- "an interactive (non)fiction about living with depression" -- Tag-lined title
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Related Web Sites
- Depression Quest homepage (A home to the DQ project, including links to purchase and/or play the game.)