DescriptionDevil May Cry 4 is the second sequel to the original Devil May Cry game.
This time the player gets cast as Nero, a member of the Order of the Sword who worships Sparda, in addition to playing as the previous games' protagonist, Dante. The game follows the story of Nero in which witnesses the assassination of the leader of the Order of the Sword, Sanctus, by no other than Dante. The murder causes chaos and Sanctus' deputy, Credo, orders Nero to go after Dante, who is heading for Fortuna Castle.
Nero is equipped with a sword (Red Queen), a revolver (Blue Rose), and powers from his Devil Bringer arm that works like Dante's Devil Trigger. They also give Nero special abilities: pulling and pushing enemies, slamming them on the ground and zooming across areas. Overall gameplay with Nero is still hack-and-slash but with fresh attack styles and techniques. Dante joins later in the game for some levels of his own. His gameplay stays mostly intact with the four attack styles: Trickster, Sword Master, Gunslinger, and Royal Guard.
The Windows version adds the Legendary Dark Knight mode with a large number of enemies on the screen along with the Turbo mode at a faster speed. The cut-scenes run at 120 frames per second while the console sequences are run at 30. Network ranking is however, not supported.
- "惡魔獵人4" -- Taiwan spelling
- "DMC4" -- Common abbreviation
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The Press Says
|Game Vortex||Windows||Aug, 2008||90 out of 100||90|
|Gamernode||PlayStation 3||Feb 12, 2008||9 out of 10||90|
|IGN UK||PlayStation 3||Feb 05, 2008||9 out of 10||90|
|GamePro (US)||PlayStation 3||Feb 04, 2008||4.5 out of 5||90|
|4Players.de||PlayStation 3||Jan 21, 2008||87 out of 100||87|
|TTGamer||Xbox 360||Feb 14, 2008||8.5 out of 10||85|
|Jeuxvideo.com||PlayStation 3||Feb 05, 2008||17 out of 20||85|
|Maxim Magazine||PlayStation 3||Feb 05, 2008||80|
|Good Game||PlayStation 3||Feb 11, 2008||7.5 out of 10||75|
|G4 TV: X-Play||PlayStation 3||Feb 05, 2008||60|
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PC versionAccording to the game's director Hideaki Itsuno, the Windows version is not a regular port of the console title. Instead, both versions were developed simultaneously, but the Windows game required more testing due to the wide variety of hardware. Taking this into consideration, the console versions were prioritized and released earlier than the Windows version.
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