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The player has a choice to make here
If "activities only" is selected the player decides what to play first
The standard options screen
All the Smart Valley inhabitants gather to be identified by the player from an audio description
Zolt dreams up his revenge for not being elected Mayor of party-organizing
Here the player selects the character he will be - Didi (red) or Ditto (blue)
The Crossroads, where the player chooses where to go first
The farmhouse. The flower on the bottom right brings up the options screen; the leaf on the bottom left takes the player back a screen
The player has successfully chosen the ingredients for the "menu" pinned on the left, and is rewarded with party food to return
The pond. Each flag shows the area for an activity or puzzle
Moving the cursor to the bottom of the screen brings up the inventory wagon, where any rewards are placed
Here, the player must jump from lily pad to lily pad to change them to the shape & color the game asks for
The player must choose the item described, such as - "something that smells burnt"
The player chooses a tail to match the animal pictured at the top
Here the player identifies and captures letters according to verbal commands
Shy Bear's cave
In each location the player is shown an illustration of an instrument that has to be reconstructed
Pressing the spacebar makes the character jump to gather mushrooms
The player clicks on a picture that matches a sound played
The player catches items being dropped from the tree, and places them in the appropriate recycling bin
A nearly full inventory
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