DescriptionIn this game, the player acts as the conscience of Alex, a down-on-his-luck young man going through some hard times. Over the course of the game Alex will be confronted with several binary moral choices, and the player will have to direct him through what the player considers "the right thing to do". Not all decisions are immediate, tangible or important in their outcome -- eg. whether Alex gives some spare change to a homeless person -- but quickly the ramifications escalate, for instance when Alex hits a jaywalking teenager with his car while sending a text message. Does he bring the youth to the hospital? (And is this the same choice he would make if he'd earlier decided to do a favour for an old friend and stow some contraband in his car's trunk during the friend's visit from their parole officer?) The game is short, but there's still opportunity for romance -- and betrayal, when guns are drawn and the stakes are raised. What path will your moral compass steer?
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