Disciples III: Renaissance (Windows)

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60
Critic Score
100 point score based on reviews from various critics.
3.0
User Score
5 point score based on user ratings.
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Description

Disciples III: Renaissance is the third major installment in the Disciples series. It features only three of the five races present in the series since Disciples II: Rise of the Elves: humans (The Empire), demons (The Legions of the Damned) and elves (Elven Alliance), but has a full 3D engine and the units are now able to move on the battlefield, unlike in previous games. The world, story and general spirit of the series have been preserved, as has the dark and gritty atmosphere and art style.

The story unfolds on the beautiful but war-torn fantasy world of Nevendaar, where the Gods use the races they have created in an attempt to take revenge on each other at all costs. At the start of this chapter, a mysterious star falls from the heavens, bringing a angelic messenger called Inoele whose mission and purpose are unclear. As each race desires to find and use her for their own purposes, the game follows this mysterious messenger as she lives and fights alongside all the races, discovering and growing to love the world and its inhabitants.

The gameplay is typical for the turn-based strategy genre, similar to that of Heroes of Might and Magic, especially considering the changes this installment brings to the combat system, though there are a few notable differences between these two series: In Disciples, each race is led by a specific, though highly customizable, main hero and has an established capital defended by an extremely powerful guardian, the other leaders (heroes) and castles only having a secondary role. It's also possible, and often necessary, to cast combat spells while on the adventure map, and each hero leads a small party of units instead of an entire army, with each unit gaining experience and leveling up.

Besides the main hero, there are now four types of leaders: Wizard, Warrior, Scout and Thief, the latter only being a simple sabotage agent in previous games. Leaders are carried over from one scenario to the next during the campaign. The Rod Bearer leader type has been removed and replaced with guardians placed on the map, who get stronger as time passes and their faction controls a larger area.

Multiplayer is available, but only in skirmish and hot seat modes. LAN and on-line play are not supported.

Screenshots

Disciples III: Renaissance Windows Casting a defensive spell for the elves. Each race has their own unique spell animations, and has mostly different spells.
Disciples III: Renaissance Windows The main menu. It shows the fully evolved capital city of one of the three playable races (in this image - the capital of The Legions of the Damned).
Disciples III: Renaissance Windows Casting protection on a human army. All spells have complex animations.
Disciples III: Renaissance Windows Zooming in on the battle field. Just like on the main map, you can change your camera angle and zoom on any unit to see it in greater detail.

Alternate Titles

  • "Disciples III: Ренессанс" -- Russian spelling
  • "Disciples III: Renessans" -- Russian title

Part of the Following Group

User Reviews

Buggy, unbalanced, unfinished Alex Z (1369) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Critic Reviews

Hooked Gamers Jul 21, 2010 7.8 out of 10 78
Meristation Jul 14, 2010 7.5 out of 10 75
Computer Bild Spiele Sep 02, 2010 2.23 out of 6 75
Gamers.at Jul 22, 2010 73 out of 100 73
Cyber Stratege Dec 06, 2010 6 out of 10 60
Everyeye.it Oct 14, 2010 4 out of 10 40
Gamekult Oct 09, 2010 4 out of 10 40
Games Radar Jul 28, 2010 4 out of 10 40
Gaming Nexus Jul 29, 2010 D+ 33
Game Shark Jul 21, 2010 D+ 33

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Cavalary (5951) added Disciples III: Renaissance (Windows) on Nov 08, 2010