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Disciples III: Renaissance is the third major installment in the Disciples series. It features only three of the five races present in the series since Disciples II: Rise of the Elves: humans (The Empire), demons (The Legions of the Damned) and elves (Elven Alliance), but has a full 3D engine and the units are now able to move on the battlefield, unlike in previous games. The world, story and general spirit of the series have been preserved, as has the dark and gritty atmosphere and art style.

The story unfolds on the beautiful but war-torn fantasy world of Nevendaar, where the Gods use the races they have created in an attempt to take revenge on each other at all costs. At the start of this chapter, a mysterious star falls from the heavens, bringing a angelic messenger called Inoele whose mission and purpose are unclear. As each race desires to find and use her for their own purposes, the game follows this mysterious messenger as she lives and fights alongside all the races, discovering and growing to love the world and its inhabitants.

The gameplay is typical for the turn-based strategy genre, similar to that of Heroes of Might and Magic, especially considering the changes this installment brings to the combat system, though there are a few notable differences between these two series: In Disciples, each race is led by a specific, though highly customizable, main hero and has an established capital defended by an extremely powerful guardian, the other leaders (heroes) and castles only having a secondary role. It's also possible, and often necessary, to cast combat spells while on the adventure map, and each hero leads a small party of units instead of an entire army, with each unit gaining experience and leveling up.

Besides the main hero, there are now four types of leaders: Wizard, Warrior, Scout and Thief, the latter only being a simple sabotage agent in previous games. Leaders are carried over from one scenario to the next during the campaign. The Rod Bearer leader type has been removed and replaced with guardians placed on the map, who get stronger as time passes and their faction controls a larger area.

Multiplayer is available, but only in skirmish and hot seat modes. LAN and on-line play are not supported.


Disciples III: Renaissance Windows Lambert's skill tree. In Disciples III you receive skill points to spend on different abilities. To get to the more powerful abilities you first have to plot a course through the weaker ones.
Disciples III: Renaissance Windows Opening your inventory during a battle.  Your various potions and spell scrolls can be used by any unit in battle.
Disciples III: Renaissance Windows A human spell book with one researched spell.
Disciples III: Renaissance Windows Haarhus` (hero of the demon campaign) skill tree. Different leaders have different skill trees and different powerful abilities.

Alternate Titles

  • "Disciples III: Ренессанс" -- Russian spelling
  • "Disciples III: Renessans" -- Russian title

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User Reviews

Buggy, unbalanced, unfinished Alex Z (1593) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Critic Reviews

Gameplay (Benelux) Aug 27, 2010 75 out of 100 75
Computer Bild Spiele Sep 02, 2010 2.23 out of 6 75 Jul 13, 2010 7 out of 10 70
Spazio Games Aug 16, 2010 6.5 out of 10 65
Cyber Stratege Dec 06, 2010 6 out of 10 60
GamingExcellence Oct 01, 2010 5.5 out of 10 55
GameSpot Aug 04, 2010 5.5 out of 10 55
Gamekult Oct 09, 2010 4 out of 10 40
1UP Jul 13, 2010 D 25 Jul 15, 2010 2 out of 10 20


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Cavalary (7056) added Disciples III: Renaissance (Windows) on Nov 08, 2010