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Description

Disciples III: Renaissance is the third major installment in the Disciples series. It features only three of the five races present in the series since Disciples II: Rise of the Elves: humans (The Empire), demons (The Legions of the Damned) and elves (Elven Alliance), but has a full 3D engine and the units are now able to move on the battlefield, unlike in previous games. The world, story and general spirit of the series have been preserved, as has the dark and gritty atmosphere and art style.

The story unfolds on the beautiful but war-torn fantasy world of Nevendaar, where the Gods use the races they have created in an attempt to take revenge on each other at all costs. At the start of this chapter, a mysterious star falls from the heavens, bringing a angelic messenger called Inoele whose mission and purpose are unclear. As each race desires to find and use her for their own purposes, the game follows this mysterious messenger as she lives and fights alongside all the races, discovering and growing to love the world and its inhabitants.

The gameplay is typical for the turn-based strategy genre, similar to that of Heroes of Might and Magic, especially considering the changes this installment brings to the combat system, though there are a few notable differences between these two series: In Disciples, each race is led by a specific, though highly customizable, main hero and has an established capital defended by an extremely powerful guardian, the other leaders (heroes) and castles only having a secondary role. It's also possible, and often necessary, to cast combat spells while on the adventure map, and each hero leads a small party of units instead of an entire army, with each unit gaining experience and leveling up.

Besides the main hero, there are now four types of leaders: Wizard, Warrior, Scout and Thief, the latter only being a simple sabotage agent in previous games. Leaders are carried over from one scenario to the next during the campaign. The Rod Bearer leader type has been removed and replaced with guardians placed on the map, who get stronger as time passes and their faction controls a larger area.

Multiplayer is available, but only in skirmish and hot seat modes. LAN and on-line play are not supported.

Screenshots

Disciples III: Renaissance Windows Casting a defensive spell for the elves. Each race has their own unique spell animations, and has mostly different spells.
Disciples III: Renaissance Windows A border between the human lands (upper part) and elven lands (lower). The human boundary guardian expands human terrain to claim more resources for the Empire.
Disciples III: Renaissance Windows Healing your units. All battle effects are animated and flying numbers the exact damage/healing any unit receives.
Disciples III: Renaissance Windows The starting screen of the 4th level of the human campaign. This screen appears when you begin that specific level and every time you load a game from that level.

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Alternate Titles

  • "Disciples III: Ренессанс" -- Russian spelling
  • "Disciples III: Renessans" -- Russian title

Part of the Following Group

User Reviews

Buggy, unbalanced, unfinished Alex Z (1668) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Critic Reviews

GamingXP Jul 04, 2010 80 out of 100 80
Gamers.at Jul 22, 2010 73 out of 100 73
Eurogamer.net (UK) Jul 08, 2010 7 out of 10 70
Eurogamer.it Jul 13, 2010 7 out of 10 70
ET Magazine Nov 01, 2010 70 out of 100 70
ActionTrip Jul 19, 2010 6.3 out of 10 63
Game Informer Magazine Jun 16, 2010 5.5 out of 10 55
Multiplayer.it Aug 11, 2010 5.5 out of 10 55
Game Shark Jul 21, 2010 D+ 33
1UP Jul 13, 2010 D 25

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Cavalary (7815) added Disciples III: Renaissance (Windows) on Nov 08, 2010