Disciples III: Renaissance (Windows)

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60
Critic Score
100 point score based on reviews from various critics.
3.0
User Score
5 point score based on user ratings.
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Description

Disciples III: Renaissance is the third major installment in the Disciples series. It features only three of the five races present in the series since Disciples II: Rise of the Elves: humans (The Empire), demons (The Legions of the Damned) and elves (Elven Alliance), but has a full 3D engine and the units are now able to move on the battlefield, unlike in previous games. The world, story and general spirit of the series have been preserved, as has the dark and gritty atmosphere and art style.

The story unfolds on the beautiful but war-torn fantasy world of Nevendaar, where the Gods use the races they have created in an attempt to take revenge on each other at all costs. At the start of this chapter, a mysterious star falls from the heavens, bringing a angelic messenger called Inoele whose mission and purpose are unclear. As each race desires to find and use her for their own purposes, the game follows this mysterious messenger as she lives and fights alongside all the races, discovering and growing to love the world and its inhabitants.

The gameplay is typical for the turn-based strategy genre, similar to that of Heroes of Might and Magic, especially considering the changes this installment brings to the combat system, though there are a few notable differences between these two series: In Disciples, each race is led by a specific, though highly customizable, main hero and has an established capital defended by an extremely powerful guardian, the other leaders (heroes) and castles only having a secondary role. It's also possible, and often necessary, to cast combat spells while on the adventure map, and each hero leads a small party of units instead of an entire army, with each unit gaining experience and leveling up.

Besides the main hero, there are now four types of leaders: Wizard, Warrior, Scout and Thief, the latter only being a simple sabotage agent in previous games. Leaders are carried over from one scenario to the next during the campaign. The Rod Bearer leader type has been removed and replaced with guardians placed on the map, who get stronger as time passes and their faction controls a larger area.

Multiplayer is available, but only in skirmish and hot seat modes. LAN and on-line play are not supported.

Screenshots

Disciples III: Renaissance Windows Building new structures. This is done exactly as in Disciples 2, and the new structure will appear when you view your capital.
Disciples III: Renaissance Windows Human capital. While viewing it, the camera will move around and zoom in and out to show different parts of the city.
Disciples III: Renaissance Windows Maximum zoom of Lambert, hero of the Empire (human) campaign. Changes to your leaders` equipment will be visible even on the main map.
Disciples III: Renaissance Windows Zoom in on an elven party fighting some demons. Each race has their own unique and very different units.

Alternate Titles

  • "Disciples III: Ренессанс" -- Russian spelling
  • "Disciples III: Renessans" -- Russian title

Part of the Following Group

User Reviews

Buggy, unbalanced, unfinished Alex Z (1586) 2.14 Stars2.14 Stars2.14 Stars2.14 Stars2.14 Stars

Critic Reviews

Hooked Gamers Jul 21, 2010 7.8 out of 10 78
PC Games (Germany) Jun 24, 2010 76 out of 100 76
Meristation Jul 14, 2010 7.5 out of 10 75
ComputerGames.ro Jul 21, 2010 70 out of 100 70
IGN Aug 31, 2010 6 out of 10 60
Multiplayer.it Aug 11, 2010 5.5 out of 10 55
GamingExcellence Oct 01, 2010 5.5 out of 10 55
Entertainment Depot, The Aug 03, 2010 5 out of 10 50
Game Shark Jul 21, 2010 D+ 33
Metro.co.uk Jul 15, 2010 2 out of 10 20

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Cavalary (6788) added Disciples III: Renaissance (Windows) on Nov 08, 2010