DescriptionMonsters, Inc. on the Game Boy Color retells the story of the Pixar film as a side-scrolling platform game. Players control both monstrous stars of the film, Sulley and Mike, across 12 levels.
After a simple tutorial level in Sulley's apartment, the game begins in earnest at the Monsters, Inc. scream factory, and continues through locations from the film, including children's bedrooms, the streets of Monstropolis and the Himalayas. Goals in a level might either be simply finding the exit or alternatively collecting a specific number of items (like Mike's paperwork or the parts of a sled) or performing certain tasks (like scaring five children). To avoid taking damage, Mike and Sulley must take care not to touch either children's toys, or, once they are on the run, other monsters. In later levels, Child Detection Agency agents search for the duo, and their touch means the instant loss of a life.
Some levels dictate which of the two characters is controlled, others leave that choice to the player. Mike and Sulley have different abilities. Sulley can push objects around, climbing on top to reach higher places as well as break through barriers by dashing into them, or hang onto ledges. Mike can double jump and crawl into tight spaces. Both also have different attacks - Mike can throw cans of Blort cola and Sulley can throw toys.
Powerups to be collected are Blort cans, which in addition to being Mike's ammunition function as health - being damaged only means losing a few cans. There are also boxes of Chinese takeout food (collect 10 for an extra life) and teddy bears (instant one up).
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The Press Says
|Consoles Plus||Mar, 2002||80 out of 100||80|
|GamesFirst!||Dec 18, 2001||60|
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