Description
You are, of course, "The Chosen One" according to a prophecy. But before you can venture out to slay evil, you must be blessed as the Divine Savior.
Divine Divinity is an isometric 2D RPG similar to the style of
Diablo, set in a completely original fantasy universe. The entire game world consists of over 20,000 screens, each one being a seamless transition into the next with weather effects and day/night cycles. Many subquests and nonlinear gameplay allow much exploration and replayability.
Some of the game's features include six character classes with nearly a hundred skills to learn, over 100 different types of creatures and 150 unique NPCs. Almost 500 skill levels to learn. The interface is among the most useful in any RPGs. The controls are simple, yet intuitive. An automap and journal makes sure you always know where you are and where you're supposed to be going.
Alternate Titles
- "神界" -- Chinese Title (Simplified)
- "Divinity: Sword of Lies" -- Working Title
Part of the Following Group
User Reviews
The Press Says
| PIB (Programmer In Black) |
Apr 03, 2006 |
4.5 out of 5 |
90 |
| Quandary |
Mar, 2003 |
     |
90 |
| GameSpy |
Oct 15, 2002 |
84 out of 100 |
84 |
| Worth Playing |
Jan 25, 2004 |
8.3 out of 10 |
83 |
| ActionTrip |
Sep 28, 2002 |
81 out of 100 |
81 |
| GameZone |
Oct 21, 2002 |
7.8 out of 10 |
78 |
| GameStar (Germany) |
Aug, 2002 |
73 out of 100 |
73 |
| Netjak |
Sep 25, 2002 |
7.2 out of 10 |
72 |
| JeuxVideoPC.com |
Dec 14, 2003 |
14 out of 20 |
70 |
| Joystick |
Oct, 2002 |
3 out of 10 |
30 |
Forums
There are currently no topics for this game.
Trivia
There's a huge secret easter egg area in the game, but it's quite hard to find. First, find these four treasure maps:
- The first can be bought from Mpenzak.
- The second can be found on a dead body in the far northeastern part of the Verdistis Sewers.
- The third's in a a spider cave to the northwest of the Archer’s Guild.
- The final one is inside locked prison near the entrance to the mines in the Dwarven Halls.
The entrance to the area itself is hard to find; it's in the far northwestern corner of the Dark Forest, in a nook in the cliffs,
just behind a large pine tree. Inside, there's a door hidden behind spider webs, which can only be seen if you have the four maps. Collect the three crystal balls in the next area and put them in the Giant Stone Bowl. Touch the shrine in the next room and defeat the demon; a new passage to the south will appear. In the next room, walk through the illusionary north wall and you discover a teleporter stone. Make sure you have the following items in your inventory, otherwise it won't work:
- Exactly 2002 gold pieces (the game was released in 2002)
- Five bottles of Ale (purchase them from Rimmer in the Dwarven Village)
- The four pieces of rope lying around the teleporter
- The silver breastplate
- An additional teleporter stone (otherwise you can't get back)
When you have all these items, use the teleporter stone and you'll be transported to the ultimate secret area. Inside, use the rope to open the Prison Pits. You can free the people from Larian Studios and chat a bit. In the southeast, you can talk to
Swen, the lead programmer. Kill all the bugs for him (get it?) in the room to the north and he will reward you with the ultimate armor: the Armor of Larian. You can find many other interesting things in this area as well.
This entry to the MobyGames database was contributed by
kbmb
(399) on Jan 04, 2003.