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Intro - Dizzy was just having a conversation with Denzil...
Inside Zaks' castle
The Yolkfolk treehouse village
Under the sea (one of the possible routes)
A storeroom in the castle
In the dungeon
Dizzy tells Daisy what really happened.
The big red dragon (or maybe the small blue one)
This machine offers a way of travelling through act 4, at least the areas closer to the start.
On the bottom of a well
How did Dizzy get into this room? Play the game yourself if you want to find the entrance!
Not the first pirate in this game
Dizzy is caught by the evil witch
These ghosts don't harm Dizzy directly, but they bounce him around and make it hard to get further or grab this particular flower...
The lava pit
And this is how this area will look like if you use one of the recipes from the witch's book.
While Dizzy still looks scared, he now doesn't have to fear these ghosts due to a solution found in the witch's book.
A secret treasure room - one of the most visually amazing places in this game.
The perilous mine cart ride (another common motif in Dizzy games since the official "Fantastic Adventures of Dizzy")
(Almost) safely arrived...
At the Temple of Balance...
One of the funny scenes from the game's credits/ending sequence.
Brave Wave Productions
or twitter here
Yes, we have documented the game about dysentery. Information, credits, reviews, screenshots and more covering 145 video game platforms from 1971 to date!
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