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DescriptionThe goal of Doodle Jump is simple: get as high as possible. There's no real end - just death. The player takes on the role of Doodler, a little four-legged thing which constantly bounces off the platforms the levels of the game consists off. Of course the platforms aren't just neatly arranged so that the Doodler can blindly make his way up. Instead the player has to guide around the little fellow through the automatically generated levels by tilting the device in the desired direction. The gameplay is based on PapiJump.
Besides the constant threat of falling down either by missing a platform or landing on a platform that breaks on contact or explodes after a while, other obstacles await the Doodler. Monster (including bosses), UFOs and Black holes are a constant threat to the highscore. To deal with some of them, Doodler shoots stuff out of his nose when the player taps the screen making it possible to take out the enemies lurking above. In addition power-ups are available like the shield that makes the Doodler immune for a few seconds and various different kinds of speed-enhancers including spring shoes and a jetpack.
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The Press Says
|iPhone Alley||iPhone||May 02, 2009||100|
|Jeuxvideo.com||iPhone||Jul 02, 2010||17 out of 20||85|
|TouchGen||iPhone||Mar 20, 2009||80|
|148apps||iPhone||Apr 13, 2009||80|
|KnowYourMobile.com||J2ME||Mar 05, 2010||80|
|Pocket Gamer UK||J2ME||Mar 04, 2010||8 out of 10||80|
|Pocket Gamer UK||iPad||Sep 12, 2011||8 out of 10||80|
|Pocket Gamer UK||iPhone||Oct 15, 2009||8 out of 10||80|
|Slide to Play||iPhone||Apr 13, 2009||3 out of 4||75|
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Sini Eloranta, Arnie Garcia, Sampo Hiljanen, Janne Immonen, Jaakko Kahima, Keith Melton, Panu Olavi Peltola, Brooks PenthenyProgrammer:
Concept and Design: