Doom 64

Moby ID: 5195

[ All ] [ Nintendo 64 ] [ Nintendo Switch ] [ PlayStation 4 ] [ Stadia ] [ Windows ] [ Windows Apps ] [ Xbox Cloud Gaming ] [ Xbox One ]

Critic Reviews add missing review

Average score: 79% (based on 39 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 61 ratings with 2 reviews)

Still Capturing The Sense of Doom.

The Good
Back when the Nintendo 64 was still in its infancy, Midway heavily promoted the fact that "Doom 64" was their "big exclusive" for the system. And it was for them.

Midway wasn't a stranger to Doom at this point in time. Having released two Playstation versions and a SNES version, the team that worked on those created this version from the ground up. Other than the name and related elements, this was an all new experience rather than a port.

The new levels were, at times, pretty fiendish to complete. There were several traps, puzzles, and tight situations the player had to work through, which fortunately had solid controls and a customizable button layout made things easier. It wasn't a keyboard and mouse, but it worked.

The graphics and sound were real stand outs for this game. There was no fog to handle screen draw-in. Everything was purely atmospheric, and the textures utilized the filters of the N64 to make a less pixelated-looking game, and kept true to the game's dark themes, This wasn't a bright, colorful game as so many titles were in Nintendo's stable.

Sound was all new as well. Not as much music, as it was atmospheric noises, creepy sound effects, and moody tones that added a level of unease to the player's situation.

The game pays a good homage to the original games, while trying to be its own title. For the most part, it succeeds quite well.

The Bad
The most fatal flaw is the game's lack of multi-player. For any first-person shooter, especially Doom, this was a wasted opportunity not to include this feature, and severely hurt its replay factor.

While the game's graphics were good, the default setting was simply too dark. It took fully customizing the game in options, then adjusting the television settings themselves, to make this game viewable enough to play. It also didn't hurt to play it in a dark room. For ambiance, it didn't hurt, but to do this much out of necessity.... This could have easily been adjusted.

The other factor was just the timing of its release. This went up directly against Acclaim's Turok: Dinosaur Hunter, which included bloodier deaths, the ability to look up and down, and a jump button for the character. While adding these features would have taken away what makes Doom what it is, it made for some harsh comparisons between the two.

Doom 64 also removed a handful of long-standing enemies from the series, which were sorely missed, and the overall story was pretty weak. Then again, you didn't necessarily play Doom for its epic storyline. One played to blow apart demons.

The Bottom Line
Doom is... well, it's Doom. If it had come out at another time, or included multi-player, it could have fared better than it did.

That said, it's still a good game with a lot of puzzles to sort through, and demons to blast. It captured the spirit of the series well, though it has never been considered an "official" sequel in the series.

That in itself is a shame, as it's a credible title that lives up to its namesake... even if it has a few blemishes here and there.

Worth a look.

Nintendo 64 · by Guy Chapman (1748) · 2007

Doom fans rejoice!

The Good
Classic doom game, with a couple new features such as shooting darts and artifacts than make the final level easier. Secret levels, an awesome looking chainsaw, and even an enemy unique to this game, show that the doom spirit is alive and well.

The Bad
Due to the odd shape of the N64 controller, I had a LOT of trouble learning how to properly do stuff such as strafe.

The Bottom Line
A great run-through-and-shoot-everything-that-moves game. If you're new to DOOM, I would suggest trying a different DOOM games first. However, if you're familiar with the DOOM games and wish for one that will give you a challenge even after playing many others, put in the cartridge and press "power", you'll turn it off 5 hours later and wonder where the time went.

Nintendo 64 · by Skularach (1) · 2007

Contributors to this Entry

Critic reviews added by Big John WV, WONDERなパン, Alsy, lights out party, POMAH, Tim Janssen, Omnosto, Patrick Bregger, sayewonn wisseh, Victor Vance, Alaka, Guy Chapman, Skitchy, Maner76, Rellni944.