Let's get it out of the way early - yes, this is the 3DO port's maximum screen size.
Poles and decorative light posts have been removed.
Enemies turn to pixels at a distance... and this is with S-Video!
Like many of the other console ports, textures are limited and reused often.
Ka-bloosh! Monsters at least still die like they're supposed to.
Smallest screen size. Improves the framerate, but not consistently or significantly.
Having no weapon really sucks
The sinister looking Soul Sphere increases your health
Doom certainly is/was a controversial game
An imp, up close and personal
I'm being mugged by a bunch of these invisible spectres
One barrel explodes. It starts a chain reaction which takes out several demons
The computer map is a very useful gadget. The grey parts indicate which sections of the map you still have to visit
The chaingun is great for killing several (weak) enemies in a hurry
With the Beserk powerup you'll turn baddies into a bloody pulp with your bare hands
Frying baddies with the Plasma Rifle, one Demon Burger coming up!
Where do developers find the inspiration for insane textures like these?
Episode one takes place on the moon called Phobos
Come on and feel the power of the mighty BFG!
Enter this door to begin final chapter
You can adjust screen size to this small
Primitive weapon but really fun!
F5 key lowers video resolution; it was a useful trick to run the game on slower PCs
The screen melt effect, used when respawning/loading level.
The beginning of the game
In Doom, it's fun to shoot at nothing
I'll walk through lava to get that medkit
Just tryin' out the old shotgun
Doom is known well for it' odd monsters
Like its sister GBA port of Doom II, all blood is now recolored green.
Yep, even the decorative corpse puddles.
Small group enemies - II episode, Inferno difficulty.
Too many enemies... i have a little trouble.
Shotgun. I like this weapon.
Exploding barrel can kill some enemies.
Classic doom monster - one eye, big smile...
Most levels have been redesigned with less detail.
The trusty shotgun claims another zombie.
Nice detail on the Cacodemon
All the weapons from the original made the port.
Skin walls can't be a good sign.
I didn't even know the marine could make that face.
Title Screen - Benefits greatly from the 32X color palette
Graphics are decent, but low-res.
The status bar is drawn using the Genesis display
Lighting effects aren't super great.
It still scares the crap outta me.
Barrels still blow up real nice.
This area was simplified a lot.
...which come in handy right away.
Better use the heavier weaponry.
A more dungeon-like environment is the setup
...for the first boss fight.
Finding a body armor (first level)
The distance visibility on the SNES is really, really poor. You nearly can't see the two enemies in the background.
The exit of level 1. They changed this room a bit - the finer details are gone.
A grunt, up close and personal
Getting cornered by former humans
Running across a damage floor. It's just green. There are no textures.
You don't generally want to get this close to an imp.
This zombie and imp are unhappy about you crashing their poker game.
A health pack and some cool architecture
A secret...but how to get to it?
Going for the distance shot
Former sergeants. You're not the only one with a shotgun.
Fighting imps in the dark
Getting hit by an imp fireball
The green armor is your friend.
This was the last guy between me and the exit.
Some more cool architecture
Using a chaingun on a single zombie is overkill.
The chaingun is best for mowing down distant groups, like those colored specks.
Ocean logo (European version)
Players can choose the difficulty of his/her choice
Which episode would you like to play?