Doomdark's Revenge

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The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.

The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.

The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).

There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.


Doomdark's Revenge ZX Spectrum Character profile
Doomdark's Revenge ZX Spectrum Moved north and then rotated, to face this
Doomdark's Revenge Amstrad CPC Outside an underground entrance.
Doomdark's Revenge ZX Spectrum Graphics change when each character reaches night

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Critic Reviews

Crash! ZX Spectrum 1985 10 out of 10 100
Personal Computer Games ZX Spectrum Feb, 1985 10 out of 10 100
Amstrad Action Amstrad CPC Oct, 1986 95 out of 100 95
Zzap! Commodore 64 Jun, 1986 95 out of 100 95
ACE (Advanced Computer Entertainment) ZX Spectrum Dec, 1987 940 out of 1000 94
Amtix! Amstrad CPC Oct, 1986 92 out of 100 92
Commodore User Commodore 64 Mar, 1986 23 out of 25 92
Computer Gamer Commodore 64 Jun, 1986 18 out of 20 90
Computer Gamer Amstrad CPC Nov, 1986 17 out of 20 85
Computer and Video Games (CVG) ZX Spectrum Mar, 1985 7 out of 10 70


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  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by Kabushi (143962) and Martin Smith (63029)