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The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side.

The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective.

The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game).

There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.


Doomdark's Revenge ZX Spectrum The day-night cycle
Doomdark's Revenge ZX Spectrum A pit ahead, to be investigated the next day
Doomdark's Revenge ZX Spectrum Mountains are slow to move through
Doomdark's Revenge ZX Spectrum Temples can unleash weird happenings

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Critic Reviews

Personal Computer Games ZX Spectrum Feb, 1985 10 out of 10 100
Your Computer Commodore 64 May, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Zzap! Commodore 64 Jun, 1986 95 out of 100 95
Amstrad Action Amstrad CPC Oct, 1986 95 out of 100 95
ACE (Advanced Computer Entertainment) Commodore 64 Dec, 1987 940 out of 1000 94
ACE (Advanced Computer Entertainment) ZX Spectrum Dec, 1987 940 out of 1000 94
Computer Gamer Commodore 64 Jun, 1986 18 out of 20 90
Sinclair User ZX Spectrum Feb, 1985 9 out of 10 90
Computer Gamer Amstrad CPC Nov, 1986 17 out of 20 85
64'er Commodore 64 Jul, 1986 10 out of 15 67


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  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne / Phil King)

Contributed to by Kabushi (159704) and Martin Smith (62960)