DescriptionDoritos Crash Course is a free XBLA game modelled after the Japanese game shows Takeshi's Castle or Sasuke, or Wipeout in the West. It is a 2D platforming game where the player needs to complete obstacle courses as quickly as possible, with a live audience cheering in the back. Players control their Xbox Avatar through three locales (USA, Europe and Japan) with five levels each. The gameplay has exaggerated physics where the characters are able to jump very high. Each course is divided in different sections with a checkpoint. The obstacles and hazards includes moving platforms and conveyor belts, swings, chains and ropes, paintgun pellets that push back the avatar, trampolines, temporary platforms and swinging hammers. The goal of each stage is to reach the end as quickly as possible and a medal is provided based on the completion time. When dropping down a platform an unlimited amount of retries is offered.
The avatar is able to run, sprint (with the chance of losing balance), jump, duck and slide under obstacles. If a certain section is missed several times, it can be skipped but the player is called a chicken instead of being awarded a medal at the end. Multiplayer is supported for four players, both offline (split-screen) and online.
There are no Xbox 360 screenshots for this game.
- "Avatar Crash Course" -- Working title
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|Consoles Plus||Dec 13, 2010||5 out of 5||100|
|videogamer.com||Dec 14, 2010||8 out of 10||80|
|Jeuxvideo.com||Jan 05, 2011||16 out of 20||80|
|Official Xbox Magazine (UK)||Jan 30, 2011||8 out of 10||80|
|GameFocus||Dec 16, 2010||6.3 out of 10||63|
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DoritosDoritos Crash Course is the second free XBLA game sponsored by Doritos, a brand of flavoured tortilla chips owned by the company Frito-Lay, following Doritos: Dash of Destruction in 2008. It was the second time the company organized an Unlock Xbox competition where people were invited to think up a game concept. Jill Robertson of Raleigh, North Carolina (USA) came up with the idea and fans got to vote for the best game between 8th December 2010 and 26th December 2010. On 30th December 2010 the game was announced the winner of the competition and Robertson received $50,000 and the opportunity to consult with Doritos on gaming for six months. It is however not clear how the game really came about, as it was developed by two high-profile studios and was released even before the contest was over.
Related Web Sites
- Fans Select 'Doritos Crash Course' as Winner of Doritos Unlock Xbox Challenge (the press release announcing the winning game)