Description
4-D Boxing left behind any pretenses of being a pure arcade game based on boxing, and aimed to recreate the sport in full detail. The graphics engine allowed for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer included all the uppercuts and hooks of a real fight, and the players were designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays were included as well, so you could review all that happened.
Alternate Titles
- "4D Sports Boxing" -- European DOS Title
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Trivia
"Rotoscoping" means that the moves for the boxers were taken from real footage of boxing moves. The resulting movements are fairly lifelike.
4D Boxing used the digital channel of the Sound Blaster to play the drum track of all the music passages (the remaining 9 FM channels were used for notes). A unique concept that
DSI used in a few more games before they were absorbed into EA.