Trivia
It was #23 in FLUX Magazine's (Issue #4) Top 100 Video Games of All-Time.
Playing the game on my German CD-i system surprisingly revealed that the whole game has been localized in Speech and Text for the German market and the CD-i game system.
Nintendo paid Virgin a million dollars up front for the rights to this game to help showcase their Super Nintendo CD-ROM system. What Super Nintendo CD-ROM system you ask? Exactly. Sometimes it sucks to be Nintendo.
Digging a bit deeper, rumour has it they knew at the time it would never be served up on one of their systems but just wanted to squat the property to spoil the chances of its ever turning up as a Sega console exclusive. Sure, it looks like a spiteful waste of money on the surface, but which company is still active as a hardware vendor? Sometimes it sucks to be Sega.
Trilobyte released a patch to run the game in Windows 9X/NT systems - however, the company's website vanished years ago, and the file is very difficult to find.
However, you can find the file at ComputerHope.com!
http://www.computerhope.com/download/games.htm
The screenwriter of the game, Matthew Costello, has also written a novel to go with the game, which was released by Prima (ISBN 0761500863). The book, which works out the game's story in more detail, can still be found in some online stores.
The Zaphod Beeblebrox cheat code that is mentioned in the Tips & Tricks section refers to a fictional character in the humorous books The Hitchhiker's Guide to the Galaxy by Douglas Adams.
Contributed by
Sciere
(118016) on Oct 30, 2004.
The Official strategy guide for the game included the full pre-shooting script for the game. Innumerable changes were made during production due to various limitations (and a decision midway through to cut most of the blood and violence), almost uniformally for the worse. Had the game been made according to the original plans, it would have been far scarier and likely a better product. (and with a plot that made sense)
Contributed by
WizardX (118) on Jul 13, 2003.
The overall budget for this game was more than one million dollars (a lot for a game on that times) and it was the first game on the history that comes with 2 CD-ROMs. Also one of the first ones on CD-ROM format at all.
The Soundtrack-Composer Fat Man (George A. Sanger) booked two women from the hairdressing salon on the other side of his studio to sing on the red book-part of the soundtrack.
Contributed by
tarion (137) on Jul 26, 2002.
The game's actors were filmed on a blue screen and placed into the game's render environments. Due to an error in the filming process, however, the filmed characters were found to have a ghostly aura around them. The game makers worked around this problem by changing the story to make all the characters ghosts.
Contributed by
Alan Chan (3712) on Jun 18, 2002.
The Microscope puzzle in the game is actually a game of Spot (as in the former 7-up mascot) for the NES set to the highest difficulty level. Spot for the NES was one of the previous games created by the group that made the 7th Guest.
Contributed by
Alan Chan (3712) on Jun 18, 2002.
George "The Fat Man" Alistair Sanger, the composer of the game's soundtrack has his picture in the game. You can view it here: http://www.fatman.com/t7gphoto.htm
If you tend to travel a lot, you might have been to "TGI Fridays"... A friend of The Fat Man did the interiors of the hotels and added some real portraits of The Fat Man - pretending, they are pretty old...
Contributed by
tarion (137) on May 23, 2002.
The 7th Guest also had 2 different endings. The ending you see depends on if you cheat your way through the game (using the book in the library to solve the puzzles).
Matthew Costello was already an established horror writer in 1992, which is why the team turned to him to write the story and dialog.
The limited edition version of the game came in a book-style box with a lovely poem inside.
The second disk contains about half an hour worth of music, both from the game and two or three original songs.
A version exists that will allow Windows '95 and DirectX gameplay. Look for it in the company's website.
Limited versions of The 7th Guest were bundled with a 13 minute video titled "The Making Of The Seventh Guest", which included interviews with the founders of Trilobyte and supporting developers/writers/directors. The 7th Guest was so ahead of its time that, during the closing credits, one of the sound designers predicts that "in months, we will see an explosion of CDROM technology that may change the way games are distributed--all games will come this way." How right he was (although it took about two years, not a couple of months).
Contributed by
Trixter
(8866) on Nov 09, 1999.
The 7th Guest was pioneering in its day; it had SVGA/VESA motion video and a fully-rendered game world that you could navigate through (with some limitations). It side-stepped technological limitations of the day by allowing all of this to take place on a single-speed CDROM drive and a 386.
All rendered rooms in The 7th Guest were built and rendered with 3D Studio for DOS.
Contributed by
Trixter
(8866) on Sep 18, 1999.