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83
The Good Old Days
What really hurt the game, though, was the linearity of the missions. There was no A.I. in the game to speak of ? every enemy had a scripted route, and with a little trial and error you were able to complete the mission without serious problems. At only eight missions, the gameplay was around 25 hours, way below the game's fair value. The main historical value of this game lies in the usage of very advanced 3D graphics. It is only unfortunate that so few games used the same engine later.
| Category |
Description |
MobyScore |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
3.7 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
4.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.3 |
| Sound / Music |
The quality of the sound effects and/or music composition |
2.0 |
| Overall MobyScore (3 votes) |
3.4 |
User Reviews