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Absolute Zero (DOS)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 2.5
Personal Slant How much you personally like the game, regardless of other attributes 2.5
Sound / Music The quality of the sound effects and/or music composition 2.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall MobyScore (4 votes) 2.6

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
GameFan Magazine
All in all, Absolute Zero turned out to be a much better game than I was expecting. I've been seeing screen shots of the game for nearly a year and played a demo of it almost as long ago - that wasn't exactly impressive. Thankfully, Domark has managed to come up with a game that's not just rehash of hordes of PC games that are on the market.
Computer Gaming World (CGW)
ABSOLUTE ZERO is a fresh game, offering a nice new setting (Europe) and a new way to play the tried and true space opera plot of “aliens attack humans.” But the designers should be ashamed of themselves for an absolutely atrocious first chapter. Common sense dictates that the opening sequence of a game (or book or movie for that matter) are crucial; if gamers don't have an initial positive experience, they may never go back. Hopefully (for Domark), gamers will bear with ABSOLUTE ZERO'S more than average “game-patience” requirement. The thrill is here, but like a world made of ice, it's buried down beneath a cold, unfriendly surface.
Computer Games Magazine
On the plus side, the game looks quite good, the sound is very atmospheric, and the ongoing story (told through the personal diaries and e-mail of the seven characters in the game) is better than average. Some of the missions have some puzzle aspects to them (again reminiscent of X-Wing) and Domark has seen fit to include "auto-hints." These pop up whenever you lose a mission, and offer some advice towards success. Absolute Zero isn't a serious sim, but it's quite entertaining, at least until you hit a mission that you fly over and over again and can't beat. Then it just becomes frustrating.
The starfighter genre has been around since Star Raiders debuted on the Atari 800, and few significant improvements have been made since. The same basic game design is retread again and again, and even high profile titles like Wing Commander IV offer little more in the way of gameplay than their predecessors. With Absolute Zero, Domark seems intent on taking a completely different approach to the genre. The problem is that while Absolute Zero's design concepts are unique, the game interface is poorly executed.
PC Games (Germany)
Absolute Zero ist keine ernstzunehmende Flugsimulation, aber das sind Wing Commander und Tie Fighter auch nicht unbedingt. Grafisch kann sich Domarks Weltraumballerei durchaus mit diesen beiden Referenzprodukten messen. Der Unterschied liegt im Detail: die vielen kleinen Unstimmigkeiten führen letztendlich zu mehr Frust als Lust. Absolute Zero ist ein Spiel, dem ein paar Monate zusätzliche Designarbeit gut getan hätten.
High Score
Hade det varit lite mer rakt på sak hade betyget blivit högre.
Power Play
Eines kann man Domark nicht vorwerfen: Wo andere Firmen der vermeintlichen Versuchung “Massenmarkt“ erliegen und nur leichtverdauliche Action bieten, verlangt “Absolute Zero“ vom Spieler wesentlich mehr. Wer nicht bereit ist, wieder und wieder die gleiche Mission anzufangen, um irgendwann herauszufinden, in welcher Reihenfolge die gestellten Aufgaben bewältigt werden müssen, hat gegen die bösen Außerirdischen keine Chance. “Absolute Zero“ ist auch für kampferprobte Wettraumveteranen eine echte Herausforderung. Stellt sich nur die Frage, wozu man sich all die Mühe machen soll: Weder die teilweise langweiligen Grafiken — speziell die Mondoberfläche — noch die altbackene Story motivieren stark genug, sich durch ärgerlich große Horden von Aliens zu kämpfen oder mühsam auszutüfteln, wie die jeweiligen Aufgaben zu meistern sind.
PC Player (Germany)
Nicht Fisch (sorry, Henrik!), nicht Fleisch, ist das, was uns Domark hier auftischt. Schön und gut: Die Story ist liebevoll ausgearbeitet, wird aber in allzu kleingestückelten Häppchen serviert. Bis sich das zum Ganzen fügt, kühlt die Spannung ab und was bleibt ist ein eher laues Spielgefühl.