Genre
Perspective
Non-Sport
...
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

Description

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again.

These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps which can be found in the maze - but you have to leave them in time or you explode because of overpressure.

Part of the Following Group


Merchant Title      
amazon.com
Airball    
ebay.com
Airball    
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User Reviews

A nice game that leaks through many holes Wertzui (79) 2.75 Stars2.75 Stars2.75 Stars2.75 Stars2.75 Stars
Insidiously fun. Trixter Bronze Star Contributing Member (8730) 3 Stars3 Stars3 Stars3 Stars3 Stars

The Press Says

Jeuxvideo.com Jan 05, 2010 17 out of 20 85

Forums

Topic # Posts Last Post
How to make the music work? 1 Wertzui (79)
Mar 16, 2012
Has anyone ever finished this game? 1 Wertzui (79)
Jan 26, 2012

Trivia

Construction set

The Atari ST version included a utility called Airball Construction Set which allowed players to create their own Airball worlds.

Graphic modes

Airball was one of the few games where support for multiple graphics modes made the game either easier (or harder) to play. In Airball's case, the CGA support managed to achieve both advantages and disadvantages over the EGA and VGA support. In some places, the lack of color made game objects extremely hard to see against complex backgrounds. But in other cases, CGA's lack of a color palette eliminated the need for objects that produce light, like candles or lanterns. (Since the EGA and VGA palette was used to "dim" the environment when exploring the deeper levels of the castle, CGA users could see everything brightly because there was no palette to dim.)

NES port

A rough prototype was completed by Tengen for the Nintendo Entertainment System and was slated for a release in 1991, but the project was scrapped due to the public's declining interest in the console. It got eventually finished in 2007 by RetroZone and reproduction cartridges are available for purchase.

Information also contributed by Echidna Boy.


This entry was contributed by Brian Hirt (10044), Corn Popper (69589), Ƒreddƴ (5390), Martin Smith (63223), Игги Друге (31854), Garcia (4795) and Bob Montgomery (519)
 

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