InnovationsThe new paradigm of the "one-move game" this game engendered was seen by some as similarly groundbreaking as the "one-room game" concept pioneered by 1996's Pick Up the Phone Booth and Die, eventually yielding a collaborative synthesis in 2001's Pick Up the Phone Booth and Aisle.
- XYZZY Awards
- 1999 - Best Use of Medium
- 1999 - Finalist in "Best Individual PC" category
- 1999 - Finalist in "Best Story" category