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Aleshar: The World of Ice (DOS)

Aleshar: The World of Ice DOS Main menu

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
1.8
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5 point score based on user ratings.
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Description

Since the beginning your parents knew you were somehow different from the others. You have the spark of Elemental Powers and dangerous tool and illegal, unless one is a priest of the Cult of Wisdom. Your father sends you off to learn under the guidance of an elementalist, hoping you would not suffer the same fate as your grandfather, who was hunted down by the Cult for not becoming a priest.

The elementalist eluded the Cult by living far from large towns and cities. He was forgotten by the cult. Your father hoped you would be forgotten as well. And now you return...

Aleshar: The World of Ice is a top-down perspective role-playing game (RPG) in a world surrounded by snow and ice. Your character may be created from various available classes (hunter, healer, bard, etc.), each with different specialty statistics which may be tweaked during character creation. Character statistics and abilities will increase during the game, depending on constant use of a particular ability. There are no leveling-ups or experience normally found in other RPGs.

The world of ice is divided into two major areas:
  1. The overland map, where you can encounter (random) monsters and visit towns, dungeons and caves. Here you can initiate hunting actions to acquire rations and use the sextant to identify your location. Time setting on the overland map is real-time, thus random monster encounters may issue even though your character is not moving.

  2. The tactical map where you commence combat and/or interact with people (when entering towns). Interacting with people involves a text parser where you enter keywords (e.g. name, job, buy/sell, etc.) for further dialogs. Certain keywords are automatically highlighted.
Combat occurs when encountering random monsters on the main map. The turn-based combat consists of simply moving your character to the enemy position, or manually aiming at the enemy with melee or ranged weapons. Combat then is defined by text messages indicating attack and defense roles.

Magic (or known as Spark in Aleshar) is an ability acquired later in the game, consists of single or combined use of the five available runes (fire, water, earth, air, and spirit). Each spell may be tweaked to a certain power level, the higher the power used, the greater the effect but the more straining it is to your character's fatigue. Spells directed to yourself or your allies are always beneficial while spells directed to your enemies are always damaging.

Screenshots

Aleshar: The World of Ice DOS Main menu
Aleshar: The World of Ice DOS In the middle of nowhere...
Aleshar: The World of Ice DOS Inventory. Here you can equip items and see their detailed descriptions.
Aleshar: The World of Ice DOS Towns sometimes have smiths that buy/sell weapons and armor.

Alternate Titles

  • "Cryosphere" -- Working Title

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Indra was here (19131) added Aleshar: The World of Ice (DOS) on Aug 03, 2007