Summary
General rule: Flamethrowers are sweeeet. HeHeHe....
The Good
Beautiful VGA graphics!! This was the first Apogee game (along with Raptor) that was simply gorgeous to look at, with vivid colors, lush details (I loved those office levels early on!) and plenty of good animations and fxs. Furthermore as standard for all Apogee games, the controls are silky smooth making for a very satisfying experience even if it takes a bit to get used to the new way of "jumping".
The use of heavy-duty weaponry and especially the implementation of the flamethrower and the jetpack made for an interesting twist in gameplay since it worked as an effective way to ditch the jumping puzzles and kept the focus on the action. Ditto the updates that your partner gave you from HQ. They may not seem like much but it all amounted to a clever twist that kept you playing what was essentially a standard platformer, and certainly brought the game up from being just a Duke Nukem wanna-be!
And dammit, it's always sweet to torch a zombie with a flamethrower!
The Bad
Didn't break any new ground really. Heck, if you start thinking about it the hostages are just another way of having you pick up keys or stars, or whatever.
The Bottom Line
Standard side-scroller gameplay wise. But man, is it sweeet :))
Big guns, beautiful graphics and plenty of smooth action. That's Halloween Harry, perfect for when you feel the need to torch some aliens.