Solomon's Key for the NES was released in Japan on this day in 1986.
Copy protection! Ahh, the good old days...
Choosing your character - Edward or Emily
The game opens with a cinematic introduction
A masterful shot from the intro - if this doesn't give you the creeps, I don't know what would!
Entering the house... what lies ahead?..
Exploring as Emily. This is the first room you'll get into
The menu allows you to choose various actions
Fighting a pretty scary creature. Note how the camera angle changes in a cinematic way
The Necronomicon is one of the books you'll discover in the game. Yes, it was inspired by Lovecraft
Main hall. Nice art!
In a library
Shall we dance?
A coat of arms and a hidden entrance to the tunnels.
"Indiana Jones - Alone in the Dark"
Some items are related to the game's action element...
...and some others serve different purposes - perhaps as solutions to puzzles?..
Killed by a cool purple gargoyle!
Game Over - an elaborate row of animations, one of which is this sad picture...
Evil rules in the house!..
Edward is relaxing in the garden, admiring the statues. This is definitely one of the brightest, most peaceful scenes in the game
You'll find books - but also personal diaries. This story begins in a spooky way already...
Ahh, just look at this... Zombies gathered for a lunch. Please! Monsieur! Try this delicious... err... cerveaux humains!
Arrrgh!.. Ahoy, matey!.. Seriously now - one of the bosses you'll have to fight in the game is a pirate
Pulling out your revolver at the strange painting... Relax, Ed - it's okay now...
Cool cinematic angles abound in this innovative game. I see some items ahead...
Some rooms are dark (hence the need for an oil lamp). And you are alone. That's how the game got its title, see?
What, you had a nightmare? Don't jump out of the bed with a dagger, dude...
Being attacked by rats in the basement. I should have never booked this vacation...
Oh wow! A mysterious brownish cave, a horrifying huge monster coming out... dramatic, isn't it?
You are hit by some crazy boulder (or energy ball). After a few awkward (yet realistic!) animations, you die
One of the close-ups of the dynamic camera. Yeah, low polygon count - so what? At that time it was state of the art. And, this game lets you drop any item anywhere, as you can see
Behold me! The mighty master of black balls!!... ... Ok. Ok. I could've rephrased that
Fighting a giant spider! Come on, Edward, show him who is the boss!!.. ... (it's still the spider, but you get the point!)
Traversing a difficult maze. Falling into the water
Part of the dying animation - serene, tranquil, macabre, and artsy in a disturbing way
This cave is completely dark. Even with the lamp you can only see so much
A beautiful place - but is it as peaceful as it seems?..
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