Published by
Developed by
Released

Platform
...
MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.

Full Walkthrough - Chap. 8 thru 14Contributed by Jeanne Bronze Star Contributing Member (59502) on Oct 10, 2001.

AMAZON: GUARDIANS OF EDEN - FULL WALKTHROUGH by Bert Jamin



Chapters 8 through 14



8. SLAVE TRADERS
You must get on board the boat without being seen or eaten. When Sam the guard disappears, walk over to the hollow reeds at rhe right of the screen. USE the poison root on the river, killing the fish with the nasty little choppers. Wait till the coast is clear again, then PICK UP a reed and enter the water [Note: you must do this from the right of the screen or the current will take you past the boat.]

You swim across to the stern ladder. Wait for the guard to pass and ALIMB on to the boat. You are now in one of those classic Access software scenes, familiar to "Countdown" fans, in which you must keep moving to avoid the guard in a confined space. It helps if you SAVE the game here. Walk to the port side of the boat (that's the left, you landlubbers!) and PICK UP the fishing pole on the deck. Now walk up the deck beside thb captain's cabin as the guard comes down the starboard side. Walk right around the cabin, keeping it between you and the guard as he passes on his round.

Go to the crate standing between the two cabins. OPEN the lid and PICK UP the harpoon inside. Keeping out of sight of the guard, walk to the bow of the boat (the pointy end) and MOVE the harpoon gun so it's pointing down the deck. SELECT the harpoon and USE it on the gun to load it. You can hide behind the crates on the foredeck when the guard comes by. MOVE the crate on the left. It slides forward clearing your line of fire. Walk back to the gun and SAVE the game. When the guard comes again MOVE the trigger and spear him with the harpoon. You only get onb shot and if you miss, you're dead - hence the wisdom in saving before you fire.

Now the deck is clear. Walk back to the captain's cabin and LOOK in the porthole. USE the fishing pole to get the keys. EXIT and go to the cabin where Maya is being held.

SAVE the game before you enter, as another timed sequence will begin which requires rapid actiog on your part. USE the keys to open the door. Enter Maya's cabin - be quick, the captain is gunning for you. MOVE the bar in the corner to block the door. USE the knife to cut Maya's ropes. Be careful to walk around only between shots through the door. If you're in motion when the bullet is fired, you're gone. MOVE the handle on the glass cabinet to open it' PICK UP the bottle of rum. PICK UP the rag from the table (ignore the plate - it's a diversion). In your inventory, drag the rag to the bottle of rum. Don't light it yet. Walk to the porthole and OPEN it. Go into inventory again and drag the lighter across to the rag in the bottle, producing a molotov cocktail. USE the molotov on the open porthole. Then wafk quickly to the door and MOVE the bar. OPEN the door and walk out. You must do all this before the gunpowder outside the porthole explodes. If you escape successfully, you come to the cannibal village.

Time is short here too. SAVE the game as soon as you can to avoid being eaten. This is the second time in the game when you have to choose between playing Maya or Jason. Select Maya to begin, and walk to the river bank. USE the fishing net to snare the passing crate of fireworks in the river. SELECT the fireworks and walk to the fire. USE them on the fire. That was the easy part.

Now click back on Jason and walk him to the rock beside the river. MOVE it and PICK UP the worm (before he slithers away). In the inventory, drag the worm to the fishing pole and USE the baited hook in the river to catch a fish. Next, go over to the native hut on the left of the screen and PICK UP the ladle in the doorway. Walk to the pot and MOVE it on to the fire. From your inventory, SELECT the jerrycan of lime encrusted water and put it in the pot. Then SELECT the fish and do likewise.

Now switch back to Maya. Walk her over the bridge across the stream and down to the plant beside the river. PICK UP the plant and walk back to the pot. SELECT the plant and put it in the pot. The healing mixture will now brew. SELECT the ladle (Maya) and USE it on the pot. SELECT it again (important) and it will now be filled. Walk over to tde boy and USE it on him. [Note: the timing for all this is very short and may require several tries. So save, save, save.]

Now you get your first river ride!



9. ANCIENT SECRETS
There's no secret to the river ride, except that you have to pay attention to the instructions you received after healing the boy. "At the first branch go left, at the next two bqanches go right, at the following branch go left."

So just do that, and save frequently.

This brings you finally to Hans Stroheim. You must OFFER Stroheim the map and the compass. In return he asks you to go find evidence of the fabulous treasure in the last camp of the Conquistadors.

At the site of the Conquistadors' camp PICK UP the long wooden plagk and then USE it on the moss covered boulder. This makes a springboard. Click on Maya and walk her to the lower end of the plank. Click on Jason and walk him to the tree stump. CLIMB the stump. Jason then automatically propels Maya up to the first tree platform where she can CLIMB to the upper platform. Maya walks to the edge of the upper platform and MOVEQ the vine, swinging across to the treehouse. Maya should then MOVE the rope so Jason can CLIMB up and join her.

Walk both characters over to the pulley, one by one. Walk Maya slightly further than Jason (only slightly) into the basket. Jason must then MOVE the pulley rope to haul Maya up to the treehouse. Maya must walk very carefully to the door of the treehouse - SAVE frequently here. >>From the top of the pulley, it's 4 steps to the left (4 sounds of footfall). 1 step forward. 1 step left. It can be done!

10. THE HALL OF DEATH
In the treehouse, PICK UP the key from the chain around the skeleton's neck. USE the key on the chest. PICK UP the scroll inside and read it. USE the machete to clear away rhe vines and leaves behind the chest, exposing another skeleton. USE the machete again on the breastplate of the armour and PICK UP the emerald. EXIT the scene and you arrive back at the hut of Hans Stroheim.

He now tells you how to get to the site of Allen's camp which was attacked. But you have to ride the river again. Note the instructions you receive & they are, in fact, the opposite of the ones you got before. At the branches: RIGHT, LEFT, LEFT, RIGHT.

Just do it again!

This brings you to a macabre scene, and the end of another short chapter.

11. THE SPECTRE OF EVIL
Click on Jason and walk to the front of the jeep. MOVE the winch (not the red lever) and hang a wire to the log resting on thb tarpaulin. Walk over to the body in front of Holbrook's tent and PICK UP the chain on the ground. Walk to the log on the tarp and USE the chain on it. Go to Holbrook's tent and OPEN it. PICK UP the gasoline can there. Go to the jeep and USE the gasoline in the gas tank at the back. MOVE the gas cap lying on the floor to seal the gas tank. Go to the body on the ground to the left of Holbrook's tent and PICK UP the key from his hand. Return to the door of the jeep and USE the key. This starts the engine. Go round to the front of the jeep and MOVE the red winch lever. This hauls up the log.

Either Jason or Maya can now walk to the tarpaulin and MOVE the corner, exposing a box of dynamite. OPEN the box and PICK UP the dynamite. Now walk (Jason or Maya) to the bottom of the screen and OPEN the watertight box there. PICK UP the geiger counter and USE it on different objects in the screen. The sound effects are good and they vary in different areas of the screen, leading you to the plant behind the jeep. It gives off heat! MOVE the plant and expose an arrow in the trbe. PICK UP the arrow, and then you are finished in the camp. EXIT for the third and last run at the river.

This time it's tricky. It's the same river, and the same rocks, but you have no directions.

At the branches go RIGHT, RIGHT, RIGHT, LEFT, RIGHT. Yes - FIVE branches this time. Keep saving regularly. At least you are a more experienced canoeist thiq time!

When you have successfully navigated the river for the last time, you go over a spectacular waterfall. Look closely now: this is the best view of Maya you're going to get!

12. A SECRET PASSAGE
You are into a timed sequence here again. Quickly, folks. Under the waterfall, MOVE the tree limb leaning against the rock to expose the secret passage. USB the arrowhead on the door to open it.

On the suspension bridge, ignore the flying arrows and walk to the middle of the bridge between the two pillars. Stay close beside the wall on your right. Don't go beyond the second pillar. Wait there for Sanchez and his men to break through the door and shoot the guards. As soon as - i.e. immediately - you rbgain control of the screen, go to your inventory and drag the lighter across to the dynamite, producing lit explosives. USE this on the bridge where you are standing (i.e. about half way down on the right) and then walk quickly towards the temple in the distance - before it blows up! End of Sanchez.

But now comes . . the pit of death!

13. THE THING IN TDE PIT
You only have a few seconds here. It can be tricky. SAVE the game as soon as the scene opens. First, PICK UP the bootlaces in front of the skeleton. Then PICK UP the broken spear leaning against the wall. MOVE the turtle shell over to the wall and CLIMB on it. The creature will have appeared by now. PICK UP the burning torch above your head. This keepq the thing at bay for a few moments. Go forward a bit and USE the knife on the flower hanging down in front of you. It begins to drip its sap on the floor. Go back to the shell. When the torch burns out the creature will come for you but gets distracted by the honeysap.

Go immediately to your inventory and drag the bootlaces over to the broken spear, theg drag the knife over that. This will produce a knife spear. USE the spear on the giant ant's underbelly - [Important note: you thrust the spear by using the UP ARROW key. Clicking the spear on the ant doesn't work].

When the creature is dead, the game is over.

14. THE GUARDIANS OF EDEN
The hero's finale is, I think, a bit disappointing.

After rhe build-up in the manual you are expecting something more. Unfortunately, it's an automatic sequence and you have no part to play. You're not even given the choice of taking Maya or the emeralds. It all ends like the final scenes on Love Boat.

Given the choice, I would have taken the jewels. At least with them you could have had any blonde in a white bikini anywhere in the world, and the money too!

But it is only a fantasy. And still, an excellent game!



Walkthroughs, hints, tips, tricks, cheats and codes can be contributed to MobyGames by any registered user via our online game contribution pages. If you know of any hints for this game that aren't already in the database, please take a moment to share you knowledge with your fellow gamers. It's easy fast and fun.

 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS