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SummaryIt inspired my RTS game
The GoodThe concept of playing a real-time wargame was an itch I had always wanted to scratch. Every wargame up till this time had done phased (tabletop) combat, which heightens strategy but not command pressures or quik tactical thinking. This game opened all the doors to a new type of wargame. Its design influenced BattleTech: The Crescent Hawks' Revenge , especilly the ability to set way-points for unit movement.
The BadHonestly, I could NEVER win a battle! So I wanted a tutorial mode, or a "archers would be better here" message or something.