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SummaryA futuristic Tank Simulation introduced ahead-of-its-time-techniques
The Good(I'll explain what I meant on the title a bit later)
Well this is my first tank simulation and honestly this game was kinda hard to come across. It's based in Antartica (which I just found out from the game description), I wondered why everything was white in the game....hehehe. Your in a high-tech tank with weapon capabilities you wouldn't believe (at that time...I think M1A1 Abrams already reached the technology of Articfox....hahaha).
Although I don't remember much about the game, there is one thing that I've noticed that would probably be one of the most innovative features in a simulation game that is probably still used today:
The game introduced a missle system where you can home in on spesific locations of an enemy craft, tank or structure. For instance, you have this alien ship flying around like a starving vulture, you can choose which part of him you want to hit with your missle: e.g. his radar, weapon system, etc.
Now this came to me as a surprise when I realized that many years later, a well-known game series used the same approach. I'm talking about Tie Fighter. Tie figher introduced the exactly same approach using the missle system, which is kinda cool to know. Hmmm....remind me to submit this in the trivia section.
The BadWell, either I missed it or it isn't there. This game needed a mapping system, as you could drive about for minutes cursing yourself where the hell are those !@#$% enemies.