Published by
Developed by
Released

Platform
85
MobyRank
100 point score based on reviews from various critics.
3.1
MobyScore
5 point score based on user ratings.

Description

Armored Fist offers realistic armored warfare in numerous tactical theaters. The player can choose from an extensive line-up of modern-day armored vehicles utilized by U.S. forces, in addition to those commonly used by Soviet troops. The game was one of the earliest tank sims to offer a mission editor with broad capabilities. Six linear campaigns are offered in addition to a training campaign.

Part of the Following Groups


Merchant Title      
amazon.com
Armored Fist    
ebay.com
Armored Fist    
Not an American user?

User Reviews

A joystick with 4 way "hat" switch is needed to get the most out of Armored Fist. Peter Atchison (13) unrated
Yum-yum shoot-em-up tank action !!! Paul Budd (320) unrated

The Press Says

High Score Jan, 1995 5 out of 5 100
Coming Soon Magazine Feb, 1995 91 out of 100 91
MikroBitti Dec, 1994 88 out of 100 88
PC Games (Germany) Dec, 1994 82 out of 100 82
PC Gamer Feb, 1995 65 out of 100 65

Forums

There are currently no topics for this game.


Trivia

(letter to purchaser in game manual)

Dear Armored Fist Player:

Thank you for purchasing Armored Fist. This product marks a milestone in armored warfare simulations. The game delivers two of the most important elements previously missing in the other tank games: accurate terrain representation and smoke obscuration.

Tank warfare is all about armor, a tank placed behind a hill benefits from the massive armor that the hill provides. Tank commanders spend days positioning and digging-in tanks before a battle. It won't take you days, but you will be able to dig-in and position you ranks on the most accurate ground available on PCs thanks to our Voxel Space (pat. pending) technology.

Realism has been one of the prime design criteria. You can use smoke grenades to obscure your position yet with the thermal night sights you can see through your smoke and still target the enemy. Armor is much stronger in the front of the vehicles than on the sides with very little protection at the back.

This game contains over 200,000 lines of computer assembly code complied by humans. It took over 8 man years to program Fist, with David Seeholzer putting in a superhuman effort in bringing it all together. John Butrovich and Kyle Freeman provided groundbreaking algorithms almost on demand. Joby Otero is responsible for the ultra-real animation.

Voice music and truly interactive game play make this game one of the few real interactive multimedia products.

We are very proud of the product that we created for you, we hope you like it as much as we do.

Sincerely

John A. Garcia President


This entry to the MobyGames database was contributed by Paul Budd (320) on Jun 28, 2000.
 

Errors and omissions on this page may be reported to the MobyGames approvers.

MobyGames™ Copyright © 1999-2009, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS