Trivia
(letter to purchaser in game manual)
Dear Armored Fist Player:
Thank you for purchasing Armored Fist. This product marks a milestone in armored warfare simulations. The game delivers two of the most important elements previously missing in the other tank games: accurate terrain representation and smoke obscuration.
Tank warfare is all about armor, a tank placed behind a hill benefits from the massive armor that the hill provides. Tank commanders spend days positioning and digging-in tanks before a battle. It won't take you days, but you will be able to dig-in and position you ranks on the most accurate ground available on PCs thanks to our Voxel Space (pat. pending) technology.
Realism has been one of the prime design criteria. You can use smoke grenades to obscure your position yet with the thermal night sights you can see through your smoke and still target the enemy. Armor is much stronger in the front of the vehicles than on the sides with very little protection at the back.
This game contains over 200,000 lines of computer assembly code complied by humans. It took over 8 man years to program Fist, with David Seeholzer putting in a superhuman effort in bringing it all together. John Butrovich and Kyle Freeman provided groundbreaking algorithms almost on demand. Joby Otero is responsible for the ultra-real animation.
Voice music and truly interactive game play make this game one of the few real interactive multimedia products.
We are very proud of the product that we created for you, we hope you like it as much as we do.
Sincerely
John A. Garcia
President
The box for Armored Fist was shaped like a tank.