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Arthur, while not an exceptional game, is still fun to play and well worth a look. By the time of its writing, Infocom had become adept at integrating puzzles and story, with the result that it mostly flows very well. Its deficiencies are mostly due to confusion over how to present the Arthurian legend, rather than a failure as interactive fiction.
All Game Guide
Despite the problem with structure, Arthur: The Quest for Excalibur is a solid text adventure game that's embellished with good non-intrusive graphical scene sets. The originality and variety of the puzzles should please even veteran text adventure fans, and the strength of the writing makes the story quite enjoyable.
To be perfectly honest I've never been a real fan of text-adventures, and I'm not even sure why. Probably because it involves more strain to the fingers than with a point & click adventure. But even so, I found the game Arthur: Quest for Excalibur on a backup cd and thought I'd give it a shot. You know a text based adventure is in some ways like a book; the author gets to show the story in a very different way than in modern adventures, as the player has to do a fair amount of reading. Some find this annoying/alot of work, while some really enjoy it. Not being a 100% bookworm, but being a 100% enjoyer of good games I fell down somewhere in the middle. The bottom line is, you don't need to be a bookworm to play a text based adventure, you just have to set off some, err alot of spare time.
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (8 votes)
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