DescriptionBack to Baghdad is a simulation of the air war over Iraq a few years after the end of the Gulf War, with you taking the place of a F-16 pilot in a series of "one off" missions.
The game included a fairly detailed rendering of the F-16, it's cockpit and systems. The terrain engine mapped most of southern Iraq using satellite imagery, and did all of this with a software renderer.
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- "Back to Baghdad: The Ultimate Desert Storm Simulation" -- Tag-lined title
Part of the Following Groups
|Worst flight sim ever?||Maury Markowitz (231)|
|PC Player (Denmark)||1996||87 out of 100||87|
|World Village (Gamer's Zone)||1997||80|
|Power Play||Aug, 1996||75 out of 100||75|
|Computer Gaming World (CGW)||Oct, 1996||60|
|GameSpot||Sep 19, 1996||5.6 out of 10||56|
|PC Games||Nov, 1996||C-||42|
|High Score||Oct, 1996||2 out of 5||40|
|PC Player (Germany)||Aug, 1996||40|
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DevelopmentThe game itself seems to have been largely built out of "off the shelf" parts. The render, terrain, sounds etc. were all from 3rd parties, all displayed prominently on the box. It was up to the creators, MSI, to provide the logic to put all of the pieces together into a game.
PriceBack to Baghdad demands over $70 dollars when most contemporary titles cost about $40, making it one of the most expensive games (in terms of price) produced for the PC. It was later surpassed by Rainbow Six (Collector's Edition).
Information also contributed by Kasey Chang.
Related Web Sites
- Back To Baghdad (official game page at the publisher's website, copy from 1996 preserved by the Wayback Machine)
- Back to Baghdad - MigMan, Flight Simulation Museum (More information about the game with an old review quoted from sim-arena.com, magazine advertisement scans and more.)
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