BattleTech: The Crescent Hawk's Inception (DOS)

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100 point score based on reviews from various critics.
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Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the attackers...

BattleTech: The Crescent Hawk's Inception is a role-playing game based on the BattleTech franchise. The first part of the game is spent training in the Citadel, acquiring the game's currency and experience, and learning how to fight in battle mechs or on foot, using smaller weapons. Afterwards, the game follows a more traditional RPG structure: Jason explores Pacifica, visiting its cities, recruiting companions, and fighting enemies in turn-based combat.


BattleTech: The Crescent Hawk's Inception DOS Giving orders during the battle. (CGA)
BattleTech: The Crescent Hawk's Inception DOS Over head map.
BattleTech: The Crescent Hawk's Inception DOS I'm about to get hit!
BattleTech: The Crescent Hawk's Inception DOS The Kurita are taking over your planet!

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User Reviews

The way the Mechwarrior series should have been from the start. SebastianLi (46) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Critic Reviews

ACE (Advanced Computer Entertainment) Apr, 1989 801 out of 1000 80
ASM (Aktueller Software Markt) Apr, 1989 7.3 out of 12 61


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All Level 1 (3025) BattleTech weapons are in the game's database, though few of them are used. With a hex editor, luck, and/or patience, players can have AC20s, LRM15s, and all the other goodies mounted on their mechs. In addition they can have all twelve members and tons of cash. Otherwise, having a party as big as the one on the back of the box is impossible.


The game shipped with a round lapel pin that was the Crescent Hawk's Insignia.


For the first few months after the game came out, players who beat the game (enduring the laborious card key door unlocking sequence to reach the final room of the secret base) received a code they could mail to FASA for a Ral Partha miniature of the Land-Air-Mech (half-plane robot) that was discovered at the end of the game.

Information also contributed by Matt McLaine and Tony Van.

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Eurythmic (2581) added BattleTech: The Crescent Hawk's Inception (DOS) on Jul 19, 1999
Other platforms contributed by JRK (11151), Christian Klein (5970) and MAT (102250)