Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (27 votes)
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BattleTech does not have quite the level of puzzling you would expect from an Infocom game, but it combines the 'Mech combat and quest elements well. The only problem is that because the game is addictive you may solve it quickly, and it only has limited replay potential. A great start though, and it looks as if there will be more BattleTech games on the way.
BATTLETECH ist ein mittelschweres, von Rätseln nicht gerade strotzendes Rollenspiel mit eindeutigen Tabletop-Tendenzen (reines Kampfspiel), das aber trotzdem einen recht hohen Unterhaltungswert haben kann. Nach wie vor gilt unser Patentrezept: Vor dem Kauf anschauen!
According to Infocom, the game is
designed for the 13 to 19 year old market
and we agree. It could also be used to introduce
younger kids into role-playing on
the computer. BattleTech is made to be
solved in about 35 hours, but it can easily
be finished in around 20. It depends
on how much fighting you want to do.
The game is really a combat game with
some story lines wrapped around. It's a
good game, but definitely for beginning
to low intermediate players. It could be a
great bridge to bringing new players into
the computer field. I'd like to see the sequel
add a great deal of complexity and
flesh out the many concepts touched
upon in this game. Infocom has a great
framework here. They should be able to
get a lot of mileage out of it in the future.