Description
BattleTech: The Crescent Hawks' Revenge is the sequel to
BattleTech: The Crescent Hawk's Inception. It is the year 3029 during the Succession Wars; as the nineteen-year-old Mechwarrior Jason Youngblood of the Lyran Commonwealth (House Steiner), it is time to strike back at the treacherous forces of the Draconis Combine (House Kurita), who captured Jason's father in the original
BattleTech, and whom he has sworn to rescue.
Unlike its predecessor, the game inclines more towards RTS (real-time strategy) than role-playing gameplay style. The player will lead the forces of 31st Century BattleMechs (Warrior Robots) in a daring mission of rescue and revenge. The game consists of two parts - the storyline, which gives the player guidance and direction, and changes with the outcome of every decision made; and the scenarios, which are the arenas where the player watches his/her maneuvers unfold in real time. The game has digital speech and a technically advanced musical score.
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Trivia
Gideon Braver Vandenburg
Along the way, we learn the noble but tragic fate of Gideon Braver Vandenburg, leader of the Blazing Aces mercenaries from
MechWarrior: he died in his Phoenix Hawk, kicking Ghost Bear butt in a 5-on-1 fight.
Inspiration
Real-time strategy
This game is the first real-time strategy game Westwood ever developed. The format was tweaked and changed later in
Dune II: The Building of a Dynasty and
Command & Conquer
References
Mechwarrior's last names in one campaign are famous horror directors and Infocom game writers in another.
Information also contributed by
Matt McLaine and
Tony Van.This entry to the MobyGames database was contributed by
Trixter
(8804) on Aug 20, 1999.