Summary
a great game for the time, well worth a look for BattleTech fans even today!
The Good
- the storyline: it sticks very closely to the BattleTech RPG/boardgame universe, and by the time you're through with the game you have a sense of accomplishment. Hey, even the little merc team you play in MechWarrior 1 makes an appearance!
- the graphics and controls were TREMENDOUS for the time being. Actually, while Dune 2 is often heralded as the first ever real time strategy game, this game could be considered it as well, although it was a vastly different game than the Dune's, Command & Conquer's, etc. This game beautifully combined the boardgame mechanics (which is turn-based, by the way) in a real-time strategy game which gives you a sense of urgency.
The Bad
Nothing, really, if you're a BattleTech fan. The only nitpick I have is that the boardgame designers didn't really get the kinks out of all the clan-equipment yet and thus "hybrid rules" are used: a clan ER PPC and an inner sphere ER PPC were identical, etc. Nothing major though.
The Bottom Line
If you're a BattleTech fan it's well worth a look.