MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Betrayal at Krondor (DOS)

Published by
Developed by
Released
Also For
82
MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Advertising Blurbs

Manual (English):
    Betrayal at Krondor is an entirely new story based on the best-selling Riftwar novels by Raymond E. Feist, and is the first serious attempt to present an interactive fantasy story divided into chapters like a book.

    Gameplay within each of the nine unique chapters is totally non-linear; you do have a goal that must be accomplished before you can see the rest of the story, but how that goal is accomplished is entirely up to you! There is no time limit, so if you want to roam around the world talking to characters, killing monsters and finding treasure - that's fine. In fact, at the beginning of the game this strategy may even be necessary to help you and your party prepare for the increasingly fierce opponents you will face as you head south to Krondor.

    Each chapter contains a number of unique characters and monsters. Even though you don't necessarily need to face the dangers of the Dimwood Forest in Chapter One, there's nothing to prevent you from going there - and you will find a new set of monsters if you choose to return there in Chapter Two! It's almost like having nine different games for the price of one! Like a book, the characters you are playing with (or reading about) will change, leave, and reappear based on the chapter.

    Balancing play against plot is the most confounding job any game designer can face on a fantasy role-playing game. In Betrayal at Krondor, we have integrated our plot so that it provides ample gaming opportunities, while also giving the player a sense of time, place and purpose. This is achieved, by making an on-screen map available to the player at al times; and by creating short term goals - the nine chapters in the game - which give us a unique opportunity to tell a progressive story that still gives the player plenty of freedom to explore and adventure without being confined to a scripted plot. Next, we built a tactical combat game with detailed character interaction and an elaborate magical system to please our most demanding fantasy role playing gamers.

    The end result is that we are proud to have created a new, fulfilling direction for fantasy role playing entertainment and we look forward to creating future installments in our Riftwar Legacy. We think you will look forward to playing them.

    - John Cutter


    Contributed by Jeanne (75617) on Jul 24, 2011.

Back of Box - DOS (GER) Sierra Originals Release:
    BETRAYAL AT KRONDOR

    Ein Fantasy-Rollenspiel: das epische Fantasy-Psychodrama nach Raymond E. Feist

    Es herrschte Frieden und in den vergangenen 10 Jahren blühte und gedieh das Königreich. Doch bald schon werden heftige Kämpfe unter den rivalisierenden Clans ausbrechen... Er hatte Rache geschworen... Eines Tages würde sein Wappen dort oben wehen. Der Krieg beginnt. Sie betreten ein magisches Universum voller Elfen, Zwerge, Magier und Zauberer, in dem Sie die Mächte des Bösen bekämpfen. Erforschen Sie die Oberfläche und die Tiefen der Erde. Entdecken Sie Tempel, die wilden Landschaften von Midkemia und vieles andere mehr.

  • In neun Kapiteln decken Sie politische Intrigen auf und beweisen den Wert Ihrer militärischen Taktiken und Strategien.
  • Basierend auf "Die Riftwar-Saga", dem Bestseller von Raymond E. Feist, bietet das Spiel über 2500 animierte Rotoscoping-Bildschirme und Bilder von professionellen Künstlern.

  • Contributed by thf (152334) on Dec 21, 2008.

Back Cover (US):

    Epic Fantasy Role-Playing
    From the Mind of Raymond E. Feist

    Now with exciting multimedia features

    Digitally Mastered CD Soundtrack
    For Enhanced Sound on All Music Scores

    Exclusive Interview with Feist on the Creation
    of Fantasy Novels and the Making of Betrayal at Krondor

    Complete Hint Guide to Help You Battle through Midkemia



    "Game of the Year & Best Computer Role Play Game" - Strategy Plus, January/February 1994

    "Role-Playing Game of the Year" - PC Games Plus Magazine; Game Bytes Magazine, January 1994

    "Best Fantasy Role-Playing & Adventure Game of 1993" - Compute Choice Award, December 1993

    "With its unusually developed storyline, excellent interface, visuals, music, and large country to traverse - nine times - with new challenges each time - Betrayal at Krondor is easily the most significant new entry on the role-playing scene in half a decade." - Barry Brenesal, Computer Shopper

    "Betrayal at Krondor is the best role-playing game to come out in the last three years. It's perhaps the best game of any kind this year. Get it." - Game Bytes Magazine, Daniel J. Starr


    Midkemia -- a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. The legends tell of a boy named Pug who would become Master Magician. His friend, Tomas, who would wield the unearthly armor of the Valheru and command the armies of Elvandar. The land called Kelewan, the Dark Order of the Serpent Priests and the final titanic battle at Sethanon. It was an epic tale of villains and heroes, magic and men.

    Now, Dynamix has joined with Raymond E. Feist, creator of the best-selling Riftwar Saga, to create a revolutionary fantasy role-playing experience and an all-new tale in the Riftwar legacy--Betrayal at Krondor.

    Contributed by Jeanne (75617) on Sep 08, 2004.

Advertisement in InterAction, Spring 1994:
    A Fantasy Role-Playing Epic For Your Personal Computer, Based on the Best-Selling Novels of Raymond E. Feist

    We Broke All the Rules With

    Betrayal at Krondor’


    It's a Fantasy Role-Playing Milestone, Unlike Anything You've Experienced

    • It's a Whole World, Not a Hole in the Ground

      Betrayal at Krondor takes you out of the dungeon and into a rich fantasy universe, filled with bustling towns, sinister swamps, snow-capped mountains, mysterious forests, dark caverns, and... yes... even some dungeons.

    • And It's Filled with Characters, not Cut-outs

      Meet an incredible cast of well-rounded characters, each with his or her own abilities, approach, and agenda!

    • Even Your Enemies Think

      No more mindless combat encounters. Every enemy you take on is a thinking, scheming adversary.

    • And it Looks as Real as it Plays

      Why watch cartoon graphics, when you can thrill to Betrayal at Krondor's exquisitely rendered panoramic, point-of-view action and video-captured players?

    • Explore an Epic Instead of a Map

      Unravel a compelling tale in a world where time passes, plans are laid, and the fate of an entire kingdom will be determined by your wits... or the cunning of your enemies.

    Contributed by Belboz (6553) on Apr 25, 2001.

Unknown Source:
    Midkemia -- a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. The legends tell of a boy named Pug who would become Master Magician. His friend, Tomas, who would wield the unearthly armor of the Valheru and command the armies of Elvandar. The land called Kelewan, the Dark Order of the Serpent Priests and the final titanic battle at Sethanon. It was an epic tale of villains and heroes, magic and men.

    Now, Dynamix has joined with Raymond E. Feist, creator of the best-selling Riftwar Saga, to create a revolutionary fantasy role-playing experience and an all-new tale in the Riftwar legacy--Betrayal at Krondor.

    Contributed by Trixter (8740) on Sep 21, 1999.