Riftworld is done justice, thanks to Sierra and Mr. Feist.
I played the re-release of the game for Windows, with the Redbook music added, and the music was stellar. Rarely has a game's music matched the action so well. In addition, the storyline to the game was strong; you could tell a professional writer (i.e. Raymond Feist) had a hand in the production of this gem. The characters were fleshed-out, the events in the game were logical, and the game flowed evenly like a book, even organized into chapters like one. The chest-opening sequences were well done, with riddles that added to the charm of this title. Finally, the combat sequences were the perfect touch for a slow-moving story such as this one; the turn-based combat was very reminiscent of chess, and the challenges were neither too easy nor too hard.
The graphics were pixellated, and the game's slow pace could become a bit exasperating at times. Also, the character of Pug looked nothing at all like the character was described in the book.
The Bottom Line
This would be a good game to those who truly enjoy a long rpg with strong story elements and turn-based combat. Also, if you are a Raymond Feist fan, you should pick this up. For those who enjoy hack 'n slash type games, however, or for those who prefer a more console-type action-filled rpg, they should not bother with this title. This is a true classic, and a textbook definition of what a true computer role-playing game is.