A true role-playing classic that any RPG fan should check out
The open ended nature of the gameplay. The fantastic story.
Some of the puzzle aspects that the interface really doesn't handle well. None of the solutions are counterintuitive, but the design of the game doesn't really mesh with some of the object based puzzles encountered in some chapters.
The Bottom Line
After the first battle, when you open your map and are basically told to get from your current location to the capital city of Krondor, you start to realize how ahead of its time this game was. Do I take the shortest path down the road directly to the city, or try to avoid the ambushes that are waiting for me and take the long way around? Should I detour off the road and search the forest, or keep going straight on? Some of the later missions were a little more linear, but in all you really have a sense of being in the game, struggling to save the kingdom. The storyline, penned by Raymond Feist, was also fantastic.