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SummaryOverlooked, under-rated and un-explored
The GoodThis would be one of those games that you just past by on when you look at the shelf. Nothing particularly interesting about the box to that makes you say "Buy me...buy me...". This unfortunate lack of publication has Bioforge in the hall of overlooked games - section.
Combat is more of a brawl than fighting. It's either punch or kick in a very rugged way. Kinda cool actually, considering you look pretty heavy for an oversized cyborg.
If there were a game to describe certain respect of the graphics involved, this game would be it. Not bad considering the year of publication, the game had state-of-the art graphics then blended nicely with the surrounding animations.
Now one thing in particular about the game that should be appaulded was the in-game physics. This can be particulary seen when you are in combat, spesicially using laser guns. The lasers when fired 'bounce' off hard surfaces (e.g. walls) into other directions like a billiard game. Now this to my opinion is fascinating as rarely does the background graphics interact with primary animations such as the character. The fact that lasers bounce of any 'graphic' into a mathematical angle means that they made the background one big mathematical matrix. So the background isn't just for looks.
The BadI do recall at certain times being frustrated on what to do next. Lack of hints (or more possibly lack of IQ on my part) or connections between two events made it quite puzzling. There were often many occurences where you do the standard 'use every item you have on every object in the game' approach. Sometimes it works, often it doesn't.
Combat as I said was kind of rugged. Not many moves besides your punch and kick. Although laser combat kinda made up for it, It would be nice to see additional features in combat mode.