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Credits | | Head Honcho | Brian Fargo | | Big Cheese | Phil Adam | | Producer | William Church | | Assistant Producer | Chris Benson | | Art Consultant | Todd J. Camasta | | MAC Consultant | Bill Dugan | | TSR Foreman | Feargus Urquhart | | Lead Marketer | Craig Owens | | Lead Public Relations | Genevieve Waldman | | Story Prologue Writer | Zeb Cooke | | Art Director | David Gaines | | Documentation Designer | Patrizia Scharli | | Localisation Manager | Julian Ridley | | Traffic Manager | Bill Hamelin | | Additional Translation | Gary Burke, Sylvie Nguyen | | Audio Translation | Charles Deenen | | Music Director | Brian Luzietti | | Audio Technician | Craig Duman | | Music Composer and FM Translation | Rick Jackson, Ronald Valdez | | Sound Effects Composer | Gregory R. Allen | | Voice Processing | Sergio A. Bustamante II | | Director of QA | Chad Allison | | Assistant Directors of QA | Marvic Ambata, Ronald Hodge, Jason L. Nordgren, Colin Totman | | Lead Testers | Erick Lujan, Matthew Golembiewski, Douglas W. Avery, Steve Baldoni, Richard Barker, Jeremy S. Barnes, Greg Baumeister, Evan Chantland, Casey Fawcett, Bill Field, David Hendee, Greg Hersch, Rod Hodge, Darrell Jones, Chris Keenan, Amy Mitchell, Matthew Murakami, Glenn Murray, David Gene Oh, Stephas Reed, Usana Shaddy, Kyle Shubel, Shelby Strategier, Anthony Taylor, Kaycee Vardeman, Steve Victory | | Director of Compatability | John Werner | | Compatability Technicians | Marc Duraan, Dan Forsyth, Phuong Nguyen, Aaron Olaiz, Jack Parker | | Game Designer, Project Manager, Art Director, Lead Writer | Vasken N. Sayre | | Lead Programmer (Game Engine) | John Hamilton, Vangelis Van Dempsey | | Applications Programmer (Cinematics and Support Screens) | Kevin Sherrill | | Character and Environment Animator, Opening Cartoon Designer and Animator | Tramell Ray Isaac | | Inset and Portrait Artist, Map Designer and Artist | Brian Menze | | Map Designer and Artist | Jana Darkoski | | Map Designer and Artist, Campaign Portrait Artist | Leigh Kellogg | | Background Illustrator (Opening Cartoon) | Tramell Ray Isaac | | Background Illustrator (Tatyron Unbound, Matchmaker Mayhem, Nuts and !Bolts) | Maurice Morgan | | Background Illustrator (Howl of Vengence) | Peter Ledger | | Background Illustrator (Harvest of Horrors) | Alex Nino | | Background Illustrator (Nuts and !Bolts), Computer Artist (all stories) | Brian Menze | | Tigre Engine Programmers | Vangelis Van Dempsey, John Crane, John Hamilton, Brian K. Hughes, Chris Iden, Kimberly L. Bowdish, Kevin Sherrill, Russell Woods | | Mac Programmers | John Crane, Kimberly L. Bowdish | | Mac Artitis | Tramell Ray Isaac, Eric C. Heitman, Robert Collier, Deena Ellias, W. Bryan Ellis, Jay Christopher Esparza, Cheryl Loyd, Brian Menze, Ernst Shadday, Ila Shadday | | Support Staff (Head Honcho) | Chris Iden | | Support Staff (Big Cheese) | Marie Iden | | Support Staff (Story Prologue Writer, Paycheck Fairy) | Nancy Grimsley | | Support Staff (Office Wrangler) | Sonia Graves, Shelly Sischo | | Support Staff (Assistant Wrangler) | Rachel Ackerman | | Support Staff (Paycheck Fairy) | Donna Wyatt | | Lead Music Composer, Sound Effects Composer | Ron Saltmarsh | | Music Composer, Sound Effects Composer | Andy Warr | | Cartoon Colorist Manager | Shaun Mitchell | | Voice Performance (Main Game, Howl of Vengence, Tartyron Unbound, Legendary Campaign) | Mike Forest | | Voice Performance (Tutorial, Nuts and !Bolts, Harvest of Horrors, Legendary Campaign) | Steven M. Kramer | | Voice Performance (Matchmaker Mayhem, Legendary Campaign) | Wendee Lee | | Voice Performance (Voice Director) | Melodee M. Spevack | | Voice Performance (Sound Technicians) | Greg Gill, Randy Vandegrift | | Voice Performance (Voiceworks Liason) | Michael McConnohie | | TSR (Head Honcho) | James M. Ward | | TSR (Forgotten Realms Manager) | David Wise | | TSR (Forgotten Realms Consultant) | Julia Martin | | This game is dedicated to the memory of | Peter Ledger | | Additional Graphics / Artwork (Matchmaker Mayhem) | Daniel B. McMillan, Richard Morgan |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Jeremy S. Barnes, 143 other games Charles Deenen, 87 other games Brian Fargo, 72 other games Brian Luzietti, 56 other games Colin Totman, 51 other games Chad Allison, 49 other games Gregory R. Allen, 46 other games Douglas W. Avery, 46 other games Craig Duman, 46 other games David Gaines, 41 other games Greg Baumeister, 41 other games Todd J. Camasta, 40 other games Michael McConnohie, 40 other games Feargus Urquhart, 38 other games Wendee Lee, 36 other games Rick Jackson, 35 other games Genevieve Waldman, 35 other games Sergio A. Bustamante II, 32 other games Jack Parker, 31 other games Bill Dugan, 29 other games Steve Baldoni, 29 other games Craig Owens, 29 other games Darrell Jones, 28 other games Erick Lujan, 27 other games Ronald Valdez, 26 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Fallout, a group of 31 people Star Trek: Starfleet Academy, a group of 30 people Conquest of the New World, a group of 28 people Descent to Undermountain, a group of 28 people Conquest of the New World (Deluxe Edition), a group of 25 people Norse by Norse West: The Return of the Lost Vikings, a group of 24 people Stonekeep, a group of 21 people Waterworld, a group of 21 people Shattered Steel, a group of 21 people Fallout 2, a group of 20 people Baldur's Gate, a group of 20 people Carmageddon, a group of 19 people M.A.X.: Mechanized Assault and Exploration, a group of 19 people Mummy: Tomb of the Pharaoh, a group of 19 people Descent II, a group of 18 people Star Trek: Judgment Rites, a group of 16 people Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition), a group of 15 people Descent II: Destination Quartzon, a group of 13 people Icewind Dale, a group of 13 people Redneck Rampage, a group of 13 people Realms of the Haunting, a group of 13 people Clay Fighter: Sculptor's Cut, a group of 12 people M.A.X. 2: Mechanized Assault & Exploration, a group of 12 people Mario Teaches Typing 2, a group of 12 people Dungeon Master II: The Legend of Skullkeep, a group of 11 people
Credits for this game were contributed by Zen Gamer (73), //dbz: (5132), Corn Popper (66198) and Trixter (8865) |
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